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Client Software Programmer
Save to drafts feature for flashkit!
j/k I wish, someone should make a save to draft feature. type +1 if you vote this idea
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You site, all get onscreen is
//if IE4+ document.onselectstart=new Function ("return false") document.oncontextmenu=new Function ("return false") //if NS6 if (window.sidebar){ document.onmousedown=disableselect document.onclick=reEnable }
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Client Software Programmer
I was doing testing that day, try again
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you sounds volume no stay zero after close window open gain
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environmen sound not stay mute or zero when i set and close winodw, back full wen open againn
were is gamme, i move all is
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Client Software Programmer
Hey, thanks for that bug report I will fix it when I get some time.
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you change many thing no change this, many thing no work with porperly, no instruction too
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Client Software Programmer
I will get the slider running good today just for you
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Client Software Programmer
Hey @terrencing I got the slider saving system working for ya.. Still doesn't affect the sounds until I find a clever way to work with all environment sounds at once
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look like use to much enterframe, you can do put all enviro sound in array ant cotrol theem togever that way
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if you no not how use array very well, you can try same nearly.
you can use object array with sound and other detaill inside, maybe so
PHP Code:
var eSounds:Array = new Array("hammer", "axe", "door", "sword");// library names;
var eTotal:Number = eSounds.length;
var playingSounds:Array = new Array();
var i:Number;
for (i = 0; i < eTotal; i++)
{
var newObject:Object = Object(this[eSounds[i]]);
newObject.sound = new Sound(this[eSounds[i]]);
newObject.named = eSounds[i];
newObject.sound.attachSound(eSounds[i]);
newObject.sound.setVolume(100);
newObject.sound.start(0,Number.MAX_VALUE);
playingSounds.push(newObject);
trace("Sound:" + playingSounds[i].named + "\t|\tvolume:" + playingSounds[i].sound.getVolume());
}
but.onPress = function():Void
{
setVolumes();
};
function setVolumes():Void
{
for (i = 0; i < eTotal; i++)
{
playingSounds[i].sound.setVolume(5);
trace("Sound:" + playingSounds[i].named + "\t|\tvolume:" + playingSounds[i].sound.getVolume());
}
}
or make sound object arrays with no detail like maybe
PHP Code:
var eSounds:Array = new Array("hammer", "axe", "door", "sword");// library names
var eTotal:Number = eSounds.length;
var playingSounds:Array = new Array();
var i:Number;
for (i = 0; i < eTotal; i++)
{
var newSound:Sound = new Sound(this[eSounds[i]]);
newSound.attachSound(eSounds[i]);
newSound.setVolume(100);
newSound.start(0,Number.MAX_VALUE);
playingSounds.push(newSound);
trace("Volume:" + playingSounds[i].getVolume());
}
but.onPress = function():Void
{
setVolumes();
};
function setVolumes():Void
{
for (i = 0; i < eTotal; i++)
{
playingSounds[i].setVolume(5);
trace("Volume:" + playingSounds[i].getVolume());
}
}
you need use slide bar, same principles
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Client Software Programmer
I do my own method for security reasons client side, thanks
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volume have no thing do with security, maybe you save users volume settins in db, you meaning server side
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Client Software Programmer
Everything has to do with security angel
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Client Software Programmer
update: users can now store there inventory items server side!
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Client Software Programmer
update: Indo Castles now has multiplayer, tiny bit buggy still working on it
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Client Software Programmer
update: you can now shoot eyeballs and see other people online shoot em, still working on hp and hits
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.
Hi Alloy,
I know the address to your site as you signed the shout box on my site, however, it seems there is no address here for people to look at your updates that you keep telling us about.
Chevs
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Client Software Programmer
Hi, thanks for noticing fruitbeard, I don't really want users who are looking to play, join just yet, i just add my log here to see how fast i'm capable of doing each update, but anyone who knows the link is free to register
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Client Software Programmer
hp amount now broadcasts for each player in real time, also magic strikes and types boadcast in realtime in version 0.2.9p, still no pvp yet.
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