I'm looking for advice about how I should approach a simple Simon Says / Rhythm Action Flash game for export (potentially) to mobile.
The concept is quite simple as you can see from the attachment.
The player is presented with a selection of boxes and scrolling script, which instructs the player to press a particular box at a set time. On press, an animation is played in the box informing them how accurate they were (too early, perfect, or too late).
As an artist with little coding skill, I'm wondering how best I should approach this? Should there be local timers rather than lots of hit tests and if statements?