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KoolMoves 9.7.2 released
Changes can be viewed at http://www.koolmoves.com/kmwhatsnew.html
Use Help > Update Software
The changes are few this time because I badly injured my hand. There is no need to respond to that.
There is another issue also. We can use some inspiration. Over the years starting with Johnie who pushed me to implement Flash action scripting we have had "muses". Wilbert was a major muse for many years. We are muse-less at the moment and direction would be helpful.
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Senior Member
this place is so unlikely for the muse to visit... holy crap, your site / many uses / community I REMEMBER THAT COLOR SCHEME
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undead creature
Originally Posted by Bob Hartzell
The changes are few this time because I badly injured my hand.
Buggy keyboard?
Originally Posted by Bob Hartzell
Over the years starting with Johnie who pushed me to implement Flash action scripting we have had "muses".
I bet Johnie cannot forget this KM sample:
http://necromanthus.com/KoolMoves/TheRunner.html
BTW, do you know anything about him?
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Originally Posted by Bob Hartzell
The changes are few this time
It's already great that you are still actively developing.
Most competition from the past like SwishMax or 3DFA have stopped development some time ago.
Originally Posted by Bob Hartzell
We can use some inspiration.
More and more browsers are disabling Flash by default so html5 / WebGL / Web Audio is still the direction to go I think.
I still visit this forum now and then; just haven't got anything to contribute.
It's too bad the forum isn't used a lot anymore. It has always been a great place for user interaction.
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Senior Member
Originally Posted by w.brants
I still visit this forum now and then; just haven't got anything to contribute.
It's too bad the forum isn't used a lot anymore.
Sort of chicken and egg problem.
Last edited by Bob Hartzell; 06-01-2016 at 08:35 PM.
Reason: crude comment
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