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Thread: [HELP] Player attack combination?

  1. #1
    I'm not Crazy :D
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    Question [HELP] Player attack combination?

    Hello guys, any idea to make a "combo" attack to a player? Exemple: the player press in this order: key A, key A, key A, and the every click the person execute the animation relative of the number of the combo (relative key pressed).

  2. #2
    . fruitbeard's Avatar
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    Hi,

    You don't ask for much Crazy, you might or probably will find something along that theme inside the tutorials section of flashkit.
    It might also help if you attached somkething already started. obviously you need some listeners for the keys and some vars to add up.

  3. #3
    Client Software Programmer AS3.0's Avatar
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    Hi, try this for getting the random fight frame between 1-20:

    function randomFightFrame(a,b){
    while(1!=b*a){
    for(var i=0;i<100;i++){
    trace("generated fight frame " + i);
    }
    }
    }
    randomFightFrame(1,20)

  4. #4
    . fruitbeard's Avatar
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    Hi,

    Not sure what you are doing Alloy, that just gives the dreaded

    "A script in this movie is causing flash to run slowly" window

    and then all it does is trace

    generated fight frame 0
    generated fight frame 1
    generated fight frame ...
    generated fight frame ...
    generated fight frame 60
    generated fight frame 61

    and so on until it realises it will loop continuously.

    The guy is asking for key press sequences

  5. #5
    . fruitbeard's Avatar
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    Hi,

    You should be looking more into something like so.

    Tags still not working on here
    Last edited by fruitbeard; 11-21-2016 at 05:32 AM.

  6. #6
    Client Software Programmer AS3.0's Avatar
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    If you had some projects open running that could have caused some crying :S

  7. #7
    . fruitbeard's Avatar
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    Hi,

    Not really Alloy, just makes flash go a little unresponsive for a few seconds.

    Are you trying to help the thread creator or not?

  8. #8
    I'm not Crazy :D
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    fruitbeard, If you're already professional in actionscript 2, it's your problem. Guy, I'm not forcing you to answer my post, if I ask because I have not found it on some other site, I do not want to be ignorant, I'm just giving a direct answer.

  9. #9
    . fruitbeard's Avatar
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    HI,

    Thanks Crazy, I actually am helping you, it's the other guy that tried to give you stupid code.

    However it would help if you showed a little effort in the first place of what you have achieved.

    I remember giving you some help with some other posts and you are little over easy on the thanks, I suggest you read the trhead from the beginning

  10. #10
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    Hey guy, sorry, I did not understand correctly, your code is nice, sorry for the misunderstanding...
    .

  11. #11
    Client Software Programmer AS3.0's Avatar
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    Any strings help build a thread, any thread help build the flashkit rope

  12. #12
    . fruitbeard's Avatar
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    Hi,

    Helping people with their problem makes them come back and also helps improve theirs and your capabilities.
    Will you be helping Crazy in his quest or just giving profound statements, of which you could start your own thread and keep the rope nice and thick.

  13. #13
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    Ok fruitbeard, thanks more one time.. I am testing the code, if any questions arise I will ask one more time.

  14. #14
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    Sorry for the spam, I getting a little problem. I added in the player in first frame, gray color, in second, red, in third, green and in fourth, blue. When the player execute the combo, he back to the first frame, but when this occurs, the guy jump the four frame (blue color) of the attack animation, I hope you understood. I need fix this.

    There's something that needs to be improved in the code?
    Attached Files Attached Files

  15. #15
    . fruitbeard's Avatar
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    Hi,

    mess with this.
    I think you need to have a stop(); on each frame of the animation thimngy ma bob.

    what happened to the tank thing
    Last edited by fruitbeard; 11-24-2016 at 04:37 AM.

  16. #16
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    Bro, I test it, the player execute the animations correctly, but, I have some problems. How to block the key down? For example, every click of A key the player execute one animation, dont hold to execute animation. When the guy click one time, the person dont back to the first frame. It's possible to add a time for each atack? Because of the time it takes to execute each attack animation.

    About the tank, see in the tank post.

  17. #17
    . fruitbeard's Avatar
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    Hi,

    The code to do what you ask is within the code provided earlier, mess around with it.

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