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cannot embed images
Hi all , i am following a tutorial.
The code below should load two images into my scene.
I have an .as file and an .fla file in a folder called src and two images in a folder called images. I am compiling my .as file in Adobe Animate.
When I try to embed my images using:
[Embed(source="../images/background.jpg")]
it does not want to work.
Nothing is loaded and there are no errors compiled.
I am using an .as file to control an .fla file compiling with Adobe Animate. The tutorial is using Flash Builder. Im not sure if I can use this format:
[Embed(source="../images/background.jpg")]
Here is my code. It is simple. It should load background.jpg and character.png from the images folder.In order to control the character onstage with keyboard controls.
package
{
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
public class BasicScrolling extends Sprite
{
//Embed the background image
[Embed(source="../images/background.jpg")]
public var BackgroundImage:Class;
public var backgroundImageisplayObject = new BackgroundImage();
public var background:Sprite = new Sprite();
//Embed the character image
[Embed(source="../images/character.png")]
public var CharacterImage:Class;
public var characterImageisplayObject = new CharacterImage();
public var character:Sprite = new Sprite();
//Create and initialize the vx and vy variables
public var vx:int = 0;
public var vy:int = 0;
public function BasicScrolling()
{
//Add the background
background.addChild(backgroundImage);
stage.addChild(background);
background.x = -1325;
background.y = -961;
//Add the character
character.addChild(characterImage);
stage.addChild(character);
character.x = 225;
character.y = 150;
//Add the event listeners
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public function keyDownHandler(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.LEFT)
{
vx = -5;
}
else if (event.keyCode == Keyboard.RIGHT)
{
vx = 5;
}
else if (event.keyCode == Keyboard.UP)
{
vy = -5;
}
else if (event.keyCode == Keyboard.DOWN)
{
vy = 5;
}
}
public function keyUpHandler(event:KeyboardEvent):void
{
if (event.keyCode == Keyboard.LEFT
|| event.keyCode == Keyboard.RIGHT)
{
vx = 0;
}
else if (event.keyCode == Keyboard.DOWN
|| event.keyCode == Keyboard.UP)
{
vy = 0;
}
}
public function enterFrameHandler(event:Event):void
{
//Move the background
background.x -= vx;
background.y -= vy;
//Check the stage boundaries
if (background.x > 0)
{
background.x = 0;
}
else if (background.y > 0)
{
background.y = 0;
}
else if (background.x < stage.stageWidth - background.width)
{
background.x = stage.stageWidth - background.width;
}
else if (background.y < stage.stageHeight - background.height)
{
background.y = stage.stageHeight - background.height;
}
}
}
}
I pasted all of my code here. I hope that this is ok.
Any help is most appreciated.
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Guys i'm not sure why there are big green grins on my code. The lines should read:
public var backgroundImageisplayObject = new BackgroundImage();
public var characterImageisplayObject = new CharacterImage();
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Not sure why my code has green grins should be a D.
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There's an option to disable smilies in the advanced editor for flashkit.
From this link: https://stackoverflow.com/questions/...class/14549463
It looks like you need to convert the class into a bitmap before you can add it as a display object. I can look into this further to verify but I'm fairly confident that this is the issue.
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Thanks swak, I had a typo in my class name. duh! Thanks again.
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