Hi all , i am following a tutorial.

The code below should load two images into my scene.

I have an .as file and an .fla file in a folder called src and two images in a folder called images. I am compiling my .as file in Adobe Animate.

When I try to embed my images using:



[Embed(source="../images/background.jpg")]



it does not want to work.

Nothing is loaded and there are no errors compiled.

I am using an .as file to control an .fla file compiling with Adobe Animate. The tutorial is using Flash Builder. Im not sure if I can use this format:

[Embed(source="../images/background.jpg")]


Here is my code. It is simple. It should load background.jpg and character.png from the images folder.In order to control the character onstage with keyboard controls.




package

{

import flash.display.Sprite;

import flash.display.DisplayObject;

import flash.events.KeyboardEvent;

import flash.ui.Keyboard;

import flash.events.Event;



public class BasicScrolling extends Sprite

{

//Embed the background image

[Embed(source="../images/background.jpg")]

public var BackgroundImage:Class;

public var backgroundImageisplayObject = new BackgroundImage();

public var background:Sprite = new Sprite();



//Embed the character image

[Embed(source="../images/character.png")]

public var CharacterImage:Class;

public var characterImageisplayObject = new CharacterImage();

public var character:Sprite = new Sprite();



//Create and initialize the vx and vy variables

public var vx:int = 0;

public var vy:int = 0;



public function BasicScrolling()

{



//Add the background

background.addChild(backgroundImage);

stage.addChild(background);

background.x = -1325;

background.y = -961;



//Add the character

character.addChild(characterImage);

stage.addChild(character);

character.x = 225;

character.y = 150;



//Add the event listeners

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);

stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);

stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);

}



public function keyDownHandler(event:KeyboardEvent):void

{

if (event.keyCode == Keyboard.LEFT)

{

vx = -5;

}

else if (event.keyCode == Keyboard.RIGHT)

{

vx = 5;

}

else if (event.keyCode == Keyboard.UP)

{

vy = -5;

}

else if (event.keyCode == Keyboard.DOWN)

{

vy = 5;

}

}

public function keyUpHandler(event:KeyboardEvent):void

{

if (event.keyCode == Keyboard.LEFT

|| event.keyCode == Keyboard.RIGHT)

{

vx = 0;

}

else if (event.keyCode == Keyboard.DOWN

|| event.keyCode == Keyboard.UP)

{

vy = 0;

}

}

public function enterFrameHandler(event:Event):void

{

//Move the background

background.x -= vx;

background.y -= vy;



//Check the stage boundaries

if (background.x > 0)

{

background.x = 0;

}

else if (background.y > 0)

{

background.y = 0;

}



else if (background.x < stage.stageWidth - background.width)

{

background.x = stage.stageWidth - background.width;

}



else if (background.y < stage.stageHeight - background.height)

{

background.y = stage.stageHeight - background.height;

}

}

}

}



I pasted all of my code here. I hope that this is ok.

Any help is most appreciated.