Hi there,

I'm looking for some help on what I imagine is a pretty simple piece of code.
I have a drag and drop function, below:

---------
skittles.addEventListener(MouseEvent.MOUSE_DOWN, startDragging01);
function startDragging01(event:MouseEvent):void
{
skittles.startDrag();
}

skittles.addEventListener(MouseEvent.MOUSE_UP, stopDragging01);

function stopDragging01(event:MouseEvent):void
{
skittles.stopDrag();
}
---------

I wish to use this function with the Long Press Mobile Event . The snippet code is as follows:

---------


/* Long Press
Pressing the object for one second executes a function containing your custom code. You can use this action to display a context menu for that object.

Instructions:
1. Add your custom code on a new line after the lines that say "// Start your custom code" below.
*/

var fl_PressTimer_2:Timer = new Timer(1000);
fl_PressTimer_2.addEventListener(TimerEvent.TIMER, fl_PressTimerHandler_2);

function fl_PressTimerHandler_2(event:TimerEvent):void
{
// Start your custom code
// This example code doubles the object's size
skittles.scaleX = 2;
skittles.scaleY = 2;
// End your custom code
}

Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;

skittles.addEventListener(TouchEvent.TOUCH_BEGIN, fl_PressBeginHandler_2);
skittles.addEventListener(TouchEvent.TOUCH_END, fl_PressEndHandler_2);
skittles.addEventListener(TouchEvent.TOUCH_OUT, fl_PressEndHandler_2);
skittles.addEventListener(TouchEvent.TOUCH_ROLL_OU T, fl_PressEndHandler_2);

function fl_PressBeginHandler_2(event:TouchEvent):void
{
fl_PressTimer_2.start();
}

function fl_PressEndHandler_2(event:TouchEvent):void
{
fl_PressTimer_2.stop();
// Start your custom code
// This example code resets the object to its original size
skittles.scaleX = 1;
skittles.scaleY = 1;
// End your custom code
}
---------
Any help would be much appreciated