I'm doing a bit of code using FlashDevelop, and it's taking a png spritesheet which is embeded, then to get each frame, it takes the bitmake, using copyPixels to cut out the frame from the sheet, and puts it into an array.. all works fine, but I'm getting a memory problem..

using the FD profiler (which i'll admit, I can't quite figure it out completely), claims it's only using 66,628kb.. where the windows task manager, it seams it's using about 600mb.. pretty high really but even that isn't as much as I would expect to crash..

I'm kinda wondering if there is some way to compress the bitmap data (as in the variable type) or maybe some way of it being able to handle more then 600mb of memory... or any other sugguestions?