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Please, help deal with RAM consumption!
I am a complete newbie to 3dfa programming. This is my hobby. I'm trying to make a semblance of a Sokoban game. When you start and try to play inside the editor, the game slows down steadily. I tried to figure it out and found that there is a consumption of RAM on a strange scale ... consumption increases to over 1 gigabyte per minute! Is it possible to get a hint on this forum?
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The problem is solved. The case was in the infinitely multiplying arrays. I don't fully understand how it works ... Is there a way to display multiple tiles without using arrays and cloning?
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