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how to make resizable
hello all
How can i make automatic resizing of movie clip contents to any screen
thanks
Last edited by kofa; 01-25-2022 at 10:00 AM.
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Client Software Programmer
Download as2 swish basic scaling: download
This is the way I stretch for everything to fit any device.
If it is landscape mode you should stretch everything based on stage height, but if it is portrait mode, you should stretch everything based on stage width. Learning this method for all stretching will be good for all devices, mobile or desktop, or webpage scaling & good for orientation change on mobile.
//if landscape mode, else if it is portrait mode stretch everything from condition 1 in condition 2 but based on stage width
if(Stage.width>Stage.height){//stretch based on stage height for landscape
}else if(Stage.height>Stage.width){//stretch based on stage width for mobile or portrait
}
PHP Code:
onFrame (1) {
Stage.scaleMode = "noScale";//don't stretch movieclips when resizing stage.
Stage.align = "TL";//align the start point of the stage to the top left of the window.
var scaleObject = new Object();//create empty object
Stage.addListener(scaleObject);//make empty object a stage listener for resize things
scaleObject.onResize();//since it is a stage listener, give it onResize function to get values when stage resizes, starting this after the function is better on startup
scaleObject.onResize = function() {//on resize will update when window is stretched so you can access Stage.width & Stage.height
mc._x=0;//start mc at 0 x
mc._width=Stage.width-1;//stretch mc to be width of stage on resize.
if(Stage.width>Stage.height){//do this for all stage resizes, a condition on how it will stretch if stage width is larger and the same for if height is larger to base it on height.
mc._y=0;//start mc at 0 y
mc._height=Stage.height/8;//divide by height if width of stage is larger
/////////////height ^ insead of width
btn._height=mc._height/1.3;//good size to make the height of the button based on the bar
btn._xscale=btn._yscale;//scale the button horizontal to equal the height we just scaled it equally, this way it wont look stretched.
btn._y=mc._y + mc._height/2 - btn._height/2//btn y coord equals starting point of bar y + bar height in half - btn height in half
btn._x=btn._y//make the distance of btn _x to be symmetrical with where its difference is from y
}else if(Stage.height>Stage.width){//if height of stage is greater you have to do the same stretching but based on width instead
mc._y=0;//start mc at 0 y
mc._height=Stage.width/8;//divide by width if height of stage is larger
/////////////width ^ insead of height
btn._height=mc._height/1.3;//good size to make the height of the button based on the bar
btn._xscale=btn._yscale;//scale the button horizontal to equal the height we just scaled it equally, this way it wont look stretched.
btn._y=mc._y + mc._height/2 - btn._height/2//btn y coord equals starting point of bar y + bar height in half - btn height in half
btn._x=btn._y//make the distance of btn _x to be symmetrical with where its difference is from y
}
};
//Stretch the window up and down when width of stage is smaller & you will see the movieclip height wont change, only width which is good for mobile displays on portrait mode.
//Stretch the window left & right when the width is greater than the height of the stage and you will see it is good for landscape mode & wont affect the height of the movieclip.
}
Last edited by AS3.0; 01-27-2022 at 09:48 PM.
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hello AS3.0
i downloaded your scalling wish file
and i added menu movie clip to your file
how can i resizable this movie clip with screen
https://app.box.com/s/6hsiuualaiacs75l69wihnwmxmd09ctr
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Client Software Programmer
This works pretty good, we should add a scrollpane for that though.
PHP Code:
onFrame (1) {
menu.setMask(myMask);
stop();
Stage.scaleMode = "noScale";//don't stretch movieclips when resizing stage.
Stage.align = "TL";//align the start point of the stage to the top left of the window.
var scaleObject = new Object();//create empty object
Stage.addListener(scaleObject);//make empty object a stage listener for resize things
scaleObject.onResize = function() {//on resize will update when window is stretched so you can access Stage.width & Stage.height
mc._x=0;//start mc at 0 x
mc._width=Stage.width-1;//stretch mc to be width of stage on resize.
if(Stage.width>Stage.height){//do this for all stage resizes, a condition on how it will stretch if stage width is larger and the same for if height is larger to base it on height.
mc._y=0;//start mc at 0 y
mc._height=Stage.height/8;//divide by height if width of stage is larger
/////////////height ^ insead of width
btn._height=mc._height/1.3;//good size to make the height of the button based on the bar
btn._xscale=btn._yscale;//scale the button horizontal to equal the height we just scaled it equally, this way it wont look stretched.
btn._y=mc._y + mc._height/2 - btn._height/2//btn y coord equals starting point of bar y + bar height in half - btn height in half
btn._x=btn._y//make the distance of btn _x to be symmetrical with where its difference is from y
menu._width=Stage.height
menu._yscale=menu._xscale;
menu._x=Stage.width/2-menu._width/2
menu._y=Stage.height/2-menu._height/2
myMask._width=menu._width*2
myMask._height=menu._height*2
myMask._x=menu._x
myMask._y=menu._y
}else if(Stage.height>Stage.width){//if height of stage is greater you have to do the same stretching but based on width instead
mc._y=0;//start mc at 0 y
mc._height=Stage.width/8;//divide by width if height of stage is larger
/////////////width ^ insead of height
btn._height=mc._height/1.3;//good size to make the height of the button based on the bar
btn._xscale=btn._yscale;//scale the button horizontal to equal the height we just scaled it equally, this way it wont look stretched.
btn._y=mc._y + mc._height/2 - btn._height/2//btn y coord equals starting point of bar y + bar height in half - btn height in half
btn._x=btn._y//make the distance of btn _x to be symmetrical with where its difference is from y
menu._width=Stage.width
menu._yscale=menu._xscale;
menu._x=Stage.width/2-menu._width/2
menu._y=Stage.height/2-menu._height/2
myMask._width=menu._width*2
myMask._height=menu._height*2
myMask._x=menu._x
myMask._y=menu._y
}
};
scaleObject.onResize();//since it is a stage listener, give it onResize function to get values when stage resizes, starting this after the function is better on startup
//Stretch the window up and down when width of stage is smaller & you will see the movieclip height wont change, only width which is good for mobile displays on portrait mode.
//Stretch the window left & right when the width is greater than the height of the stage and you will see it is good for landscape mode & wont affect the height of the movieclip.
}
Last edited by AS3.0; 01-29-2022 at 03:51 PM.
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Client Software Programmer
I fixed the scaling when the slide is open:
PHP Code:
onFrame (1) {
menu.setMask(myMask);
stop();
Stage.scaleMode = "noScale";//don't stretch movieclips when resizing stage.
Stage.align = "TL";//align the start point of the stage to the top left of the window.
var scaleObject = new Object();//create empty object
Stage.addListener(scaleObject);//make empty object a stage listener for resize things
scaleObject.onResize = function() {//on resize will update when window is stretched so you can access Stage.width & Stage.height
mc._x=0;//start mc at 0 x
mc._width=Stage.width-1;//stretch mc to be width of stage on resize.
if(Stage.width>Stage.height){//do this for all stage resizes, a condition on how it will stretch if stage width is larger and the same for if height is larger to base it on height.
mc._y=0;//start mc at 0 y
mc._height=Stage.height/8;//divide by height if width of stage is larger
/////////////height ^ insead of width
btn._height=mc._height/1.3;//good size to make the height of the button based on the bar
btn._xscale=btn._yscale;//scale the button horizontal to equal the height we just scaled it equally, this way it wont look stretched.
btn._y=mc._y + mc._height/2 - btn._height/2//btn y coord equals starting point of bar y + bar height in half - btn height in half
btn._x=btn._y//make the distance of btn _x to be symmetrical with where its difference is from y
myMask._width=Stage.height
myMask._yscale=myMask._xscale
myMask._x=Stage.width/2
myMask._y=Stage.height/2
menu._height=myMask._height
menu._xscale=menu._yscale
menu._x=myMask._x-myMask._width/2
menu._y=myMask._y-myMask._height/2
}else if(Stage.height>Stage.width){//if height of stage is greater you have to do the same stretching but based on width instead
mc._y=0;//start mc at 0 y
mc._height=Stage.width/8;//divide by width if height of stage is larger
/////////////width ^ insead of height
btn._height=mc._height/1.3;//good size to make the height of the button based on the bar
btn._xscale=btn._yscale;//scale the button horizontal to equal the height we just scaled it equally, this way it wont look stretched.
btn._y=mc._y + mc._height/2 - btn._height/2//btn y coord equals starting point of bar y + bar height in half - btn height in half
btn._x=btn._y//make the distance of btn _x to be symmetrical with where its difference is from y
myMask._width=Stage.width
myMask._yscale=myMask._xscale
myMask._x=Stage.width/2
myMask._y=Stage.height/2
menu._height=myMask._height
menu._xscale=menu._yscale
menu._x=myMask._x-myMask._width/2
menu._y=myMask._y-myMask._height/2
}
};
scaleObject.onResize();//since it is a stage listener, give it onResize function to get values when stage resizes, starting this after the function is better on startup
//Stretch the window up and down when width of stage is smaller & you will see the movieclip height wont change, only width which is good for mobile displays on portrait mode.
//Stretch the window left & right when the width is greater than the height of the stage and you will see it is good for landscape mode & wont affect the height of the movieclip.
}
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thanks AS3.0
I tried to apply this code to a new slider movie clip but it failed
when i maximize my file the slider width not = Stage.width
Can you check this file to make a new slider movie clip work properly?
Is it possible to make a code that works with any other add-ons?
https://app.box.com/s/23pymceasxlrqb75c3794ot9fxw9a89c
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Client Software Programmer
Ok, I applied some changes but I think its easier to work with having most of the program on
the main timeline so thats where I put the horizontal scrolling function as well:
download 0.4
Yes I could do this add on thing where you just call a function like:
addToPage(clip_name, maskName, distanceFromLastItemAdded)
But the thing is, if you are going to keep the mask outside for the first item,
& the mask inside for the second item its not logical to be doing 2 different ways,
I would just keep the mask outside & the side scroller can be way faster if you just
load items when you need them but you can keep it like that for a bit if you need to visualize it still.
Last edited by AS3.0; 01-31-2022 at 01:21 PM.
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I made the mask out of the movie clip but it didn't work
Can you check this file please
https://app.box.com/s/mu27wkb87xc3pln9lv8x21ty4zpmtqcg
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Client Software Programmer
download 0.6
Ok on line 247 you can use this line to add more items from the library that have a linkage like
"menu_item" or "myMask" at content > MovieClips/Shapes
You have 3 operators to separate from the last item added to page: *, +, or /
PHP Code:
addToPage("menu_item","myMask","*",0.2)//add menu_item with mask myMask using operator * to give a separation of 0.2 the height of menu_item passed the last item
addToPage("menu_item","myMask","+",50)//add menu_item with mask myMask using operator + to give a separation of 50 pixels height passed the last item added
addToPage("menu_item","myMask","/",4)//add menu_item with mask myMask using operator / to give a separation of 1/4th the height of the item just added passed the last item
So now you can try to add more items using addToPage: addToPage("new_movieclip","new_mask_that_fits","/",4)
Should I re-add the horizontal slider... try some stuff out first & I implemented scroll wheel, unless you prefer scrollpane.
Last edited by AS3.0; 02-01-2022 at 12:22 PM.
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Client Software Programmer
This will add 50 items, & fixed scrolling: download 0.6(1)
PHP Code:
for(var i=0;i<50;i++){
addToPage("menu_item","myMask","*",0.2)
}
Last edited by AS3.0; 02-01-2022 at 12:37 PM.
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i add slider movie clip to library
and i add a new mask1 to library
and i add this code
PHP Code:
addToPage("slider","Mask1","+",0)
addToPage("slider","Mask1","/",20)
addToPage("slider","Mask1","*",0.2)
but the slider not working
Can you check this file please
https://app.box.com/s/shbi40s4qjnahjaerpp1y204vh0ts6ha
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Client Software Programmer
Ok, I still need to make it work for multiple sliders, this is for just 1:
download 0.9
PHP Code:
addToPage("menu_item","myMask","+",0)
addToPage("box_container","Mask1","*",0.2) //slider
addToPage("menu_item","myMask","*",0.15)
addToPage("menu_item","myMask","+",0)
Sorry it took a while its that I don't write much as2.0 & I was doing some other stuff,
but on the good side it should be pretty efficient.
Last edited by AS3.0; 02-16-2022 at 03:11 PM.
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It is good to reach this point, but we want to reach a professional file
1- how can you move left and right ?
2- if you notice that the speed of moving is related to the size of the file, but we want to control the speed through the slider’s mouse coordinates
3- how can I add a button event to these boxes( slider ) ?
good luck
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Client Software Programmer
To answer question number 3:
I added a rolloverEvent to change the alpha to 50% on line 45. (everything that gets attached for the sliders is in the reset_array() function.
On line 356 we must set the alpha back to 100% & move the box to the other side to be reused.
PHP Code:
onFrame (1) {
//menu.setMask(myMask);
//slider.setMask(Mask1);
stop();
Stage.scaleMode = "noScale";//don't stretch movieclips when resizing stage.
Stage.align = "TL";//align the start point of the stage to the top left of the window.
_root["mask_var"]._width=Stage.width
_root["mask_var"]._height=Stage.height/3.5
var image_ids=[0,1,2,3,4]
_root["box_container"].attachMovie("boxes","boxes_1",getNextHighestDepth())
//_root["box_container"].setMask(_root["mask_var"]);
var first_item=0
var last_item=0
var mode="left"
var offset=0;
var box_contain=[];
var original_height=0;
var original_width=0
var pos=0
var depth=0
function reset_array(){
for(i in _root["box_container"]){
_root["box_container"][i].removeMovieClip();
}
var temp_first=first_item
box_contain=[]
pos=0+offset
if(pos>image_ids.length){
pos=0
}else if(pos<0){
pos=image_ids.length-1
}
for(var i=0;i<Stage.width+_root["mask_var"]._height*3;i+=_root["mask_var"]._height+(_root["mask_var"]._height/4)){
depth++
_root["box_container"].attachMovie("boxes","box_var"+depth,_root["box_container"].getNextHighestDepth())
mc2=_root["box_container"]["box_var"+depth]
mc2.onRollOver=function(){
this._alpha=50
}
mc2._height=_root["mask_var"]._height
mc2._xscale=mc2._yscale
mc2._x=i-(mc2._width+mc2._width/4)
mc2._y=0
mc2.cacheAsBitmap = true;
_root["box_container"].object_type="box"
if(mode=="left"){
_root["box_container"]._x=mc2._height
}else{
_root["box_container"]._x=0
}
box_contain.push(mc2)//
mc2.data_field.text=temp_first++
if(mc2.data_field.text>image_ids.length-1){
temp_first=1
mc2.data_field.text=0
}
pos++
}
original_height=_root["mask_var"]._height
original_width=_root["mask_var"]._width
_root["box_container"]._y=_root["mask_var"]._y+_root["mask_var"]._height/2
}
var mouseListener:Object = new Object();
Mouse.addListener(mouseListener);
var scroll_height=0;
var scrollwheel:Object = new Object();
Mouse.addListener(scrollwheel);
mouseListener.onMouseWheel = function(e) {
mc.swapDepths(getNextHighestDepth());
btn.swapDepths(getNextHighestDepth());
if(e>1){
scroll_height=Stage.height/15
}else{
scroll_height=-Stage.height/15
}
for(var i=0;i<page_items.length;i++){
page_items[i]._y+=scroll_height
mask_items[i]._y+=scroll_height
}
};
//reset_array()
var scaleObject = new Object();//create empty object
Stage.addListener(scaleObject);//make empty object a stage listener for resize things
var start_point=Stage.height/2;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
scaleObject.onResize = function() {//on resize will update when window is stretched so you can access Stage.width & Stage.height
mc.swapDepths(getNextHighestDepth());
btn.swapDepths(getNextHighestDepth());
start_point=Stage.height/2;
mc._x=0;//start mc at 0 x
mc._width=Stage.width-1;//stretch mc to be width of stage on resize.
if(Stage.width>Stage.height){//do this for all stage resizes, a condition on how it will stretch if stage width is larger and the same for if height is larger to base it on height.
mc._y=0;//start mc at 0 y
mc._height=Stage.height/8;//divide by height if width of stage is larger
/////////////height ^ insead of width
btn._height=mc._height/1.3;//good size to make the height of the button based on the bar
btn._xscale=btn._yscale;//scale the button horizontal to equal the height we just scaled it equally, this way it wont look stretched.
btn._y=mc._y + mc._height/2 - btn._height/2//btn y coord equals starting point of bar y + bar height in half - btn height in half
btn._x=btn._y//make the distance of btn _x to be symmetrical with where its difference is from y
for(var i=0;i<page_items.length;i++){
if(mask_items[i].obj_type=="scroller"){
mask_items[i]._x=0
}else{
mask_items[i]._x=Stage.width/2-mask_items[i]._width/2
}
page_items[i]._x=Stage.width/2-page_items[i]._width/2
page_items[i].setMask(mask_items[i]);
mask_items[i]._width=Stage.height
mask_items[i]._yscale=mask_items[i]._xscale
if(operator_items[i]=="/"){
mask_items[i].spacing=(mask_items[i]._height/fraction_items[i])
}else if(operator_items[i]=="*"){
mask_items[i].spacing=(mask_items[i]._height*fraction_items[i])
}else if(operator_items[i]=="+"){
mask_items[i].spacing=(fraction_items[i])
}
if(mask_items[i].obj_type=="scroller"){
mask_items[i].spacing= mask_items[i].spacing- (mask_items[i]._height/4)
}
if(mask_items[i-1].obj_type=="scroller"){
mask_items[i].spacing= mask_items[i].spacing+ (mask_items[i-1]._height/4)
}
if(mask_items[i].obj_type=="scroller"){
mask_items[i]._x=0
}else{
mask_items[i]._x=Stage.width/2
}
if(i>0){
mask_items[i]._y=(mask_items[i]._height/2)+(mask_items[i-1]._y+mask_items[i]._height/2)+mask_items[i].spacing
}else{
mask_items[i]._y=mc._height+1+(mask_items[i]._height/2)
}
if(mask_items[i].obj_type=="scroller"){
page_items[i]._xscale=100
page_items[i]._yscale=100
}else{
page_items[i]._height=mask_items[i]._height
page_items[i]._xscale=page_items[i]._yscale
}
page_items[i]._x=(mask_items[i]._x-mask_items[i]._width/2)
page_items[i]._y=(mask_items[i]._y-mask_items[i]._height/2)
}
}else if(Stage.height>Stage.width){//if height of stage is greater you have to do the same stretching but based on width instead
mc._y=0;//start mc at 0 y
mc._height=Stage.width/8;//divide by width if height of stage is larger
/////////////width ^ insead of height
btn._height=mc._height/1.3;//good size to make the height of the button based on the bar
btn._xscale=btn._yscale;//scale the button horizontal to equal the height we just scaled it equally, this way it wont look stretched.
btn._y=mc._y + mc._height/2 - btn._height/2//btn y coord equals starting point of bar y + bar height in half - btn height in half
btn._x=btn._y//make the distance of btn _x to be symmetrical with where its difference is from y
for(var i=0;i<page_items.length;i++){
mask_items[i]._x=Stage.width/2-mask_items[i]._width/2
page_items[i]._x=Stage.width/2-page_items[i]._width/2
page_items[i].setMask(mask_items[i]);
mask_items[i]._width=Stage.width
mask_items[i]._yscale=mask_items[i]._xscale
if(operator_items[i]=="/"){
mask_items[i].spacing=(mask_items[i]._height/fraction_items[i])
}else if(operator_items[i]=="*"){
mask_items[i].spacing=(mask_items[i]._height*fraction_items[i])
}else if(operator_items[i]=="+"){
mask_items[i].spacing=(fraction_items[i])
}
if(mask_items[i].obj_type=="scroller"){
mask_items[i].spacing= mask_items[i].spacing- (mask_items[i]._height/4)
}
if(mask_items[i-1].obj_type=="scroller"){
mask_items[i].spacing= mask_items[i].spacing+ (mask_items[i-1]._height/4)
}
mask_items[i]._x=Stage.width/2
if(mask_items[i].obj_type=="scroller"){
mask_items[i]._x=Stage.width/2-mask_items[i]._width/2
}
if(i>0){
mask_items[i]._y=(mask_items[i]._height/2)+(mask_items[i-1]._y+mask_items[i]._height/2)+mask_items[i].spacing
}else{
mask_items[i]._y=mc._height+1+(mask_items[i]._height/2)
}
if(mask_items[i].obj_type=="scroller"){
page_items[i]._xscale=100
page_items[i]._yscale=100
}else{
page_items[i]._height=mask_items[i]._height
page_items[i]._xscale=page_items[i]._yscale
}
page_items[i]._x=(mask_items[i]._x-mask_items[i]._width/2)
page_items[i]._y=(mask_items[i]._y-mask_items[i]._height/2)
}
}
};
//attachMovie('menu_item','menu_item',50);
var depth_pos=5
var page_items=[]
var mask_items=[]
var operator_items=[]
var fraction_items=[]
function addToPage(a,b,c,d){
depth_pos++
if(b=="Mask1"){
attachMovie(b,"mask_var",getNextHighestDepth());
createEmptyMovieClip("box_container", getNextHighestDepth());
page_items.push(_root["box_container"])
mask_items.push(_root["mask_var"])
operator_items.push(c)
fraction_items.push(d)
_root["mask_var"].obj_type="scroller"
}else{
attachMovie(b,b+depth_pos,getNextHighestDepth());
attachMovie(a,a+depth_pos,getNextHighestDepth());
page_items.push(_root[a+depth_pos])
mask_items.push(_root[b+depth_pos])
operator_items.push(c)
fraction_items.push(d)
}
for(var i=0;i<page_items.length;i++){
if(page_items.length>1){
mask_items[i]._x=Stage.width/2-mask_items[i]._width/2
mask_items[i]._y=mask_items[i-1]._y+mask_items[i-1]._height
page_items[i]._x=Stage.width/2-page_items[i]._width/2
mask_items[i]._width=Stage.height
mask_items[i]._yscale=mask_items[i]._xscale
//page_items[i].setMask(mask_items[i]);
if(operator_items[i]=="/"){
mask_items[i].spacing=(mask_items[i]._height/fraction_items[i])
}else if(operator_items[i]=="*"){
mask_items[i].spacing=(mask_items[i]._height*fraction_items[i])
}else if(operator_items[i]=="+"){
mask_items[i].spacing=(fraction_items[i])
}
mask_items[i]._x=Stage.width/2
if(mask_items[i].obj_type=="scroller"){
mask_items[i]._x=0
}
mask_items[i]._y=(mask_items[i]._height/2)+(mask_items[i-1]._y+mask_items[i]._height/2)+mask_items[i].spacing
page_items[i]._height=mask_items[i]._height
page_items[i]._xscale=page_items[i]._yscale
page_items[i]._x=(mask_items[i]._x-mask_items[i]._width/2)
page_items[i]._y=(mask_items[i]._y-mask_items[i]._height/2)
}else{
mask_items[0]._width=Stage.height
mask_items[0]._yscale=mask_items[0]._xscale
if(operator_items[i]=="/"){
mask_items[i].spacing=(mask_items[i]._height/fraction_items[i])
}else if(operator_items[i]=="*"){
mask_items[i].spacing=(mask_items[i]._height*fraction_items[i])
}else if(operator_items[i]=="+"){
mask_items[i].spacing=(fraction_items[i])
}
mask_items[0]._x=Stage.width/2
mask_items[0]._y=mc._height+1+(mask_items[0]._height/2)+mask_items[i].spacing
page_items[0]._height=mask_items[0]._height
page_items[0]._xscale=page_items[0]._yscale
page_items[0]._x=mask_items[0]._x-mask_items[0]._width/2
page_items[0]._y=mask_items[0]._y-mask_items[0]._height/2
//page_items[0].setMask(mask_items[0]);
}
}
}
addToPage("menu_item","myMask","+",0)
addToPage("box_container","Mask1","*",0.2)
addToPage("menu_item","myMask","*",0.15)
addToPage("menu_item","myMask","+",0)
reset_array()
//attachMovie("Mask1","mask_var",getNextHighestDepth())
//createEmptyMovieClip("box_container", getNextHighestDepth());
scaleObject.onResize();//since it is a stage listener, give it onResize function to get values when stage resizes, starting this after the function is better on startup
}
//Stretch the window up and down when width of stage is smaller & you will see the movieclip height wont change, only width which is good for mobile displays on portrait mode.
//Stretch the window left & right when the width is greater than the height of the stage and you will see it is good for landscape mode & wont affect the height of the movieclip.
onSelfEvent (enterFrame) {
_root["mask_var"]._width=Stage.width
if(original_height!=_root["mask_var"]._height||original_width!=_root["mask_var"]._width){
reset_array()
}
//begin left scroll
mode="left"
for(var i=0;i<box_contain.length;i++){
box_contain[i]._x-=box_contain[i]._width/10
box_contain[i]._height=_root["mask_var"]._height
box_contain[i]._xscale=box_contain[i]._yscale
if(box_contain[0]._x<0-box_contain[0]._width*2){
offset++
if(offset>image_ids.length-1){
offset=0
}
box_contain[i].data_field.text=Number(box_contain[box_contain.length-1].data_field.text)+1
if(Number(box_contain[box_contain.length-1].data_field.text)>image_ids.length-2){
box_contain[i].data_field.text=0
}
//last_item=Number(box_contain[i].data_field.text)
first_item=Number(box_contain[1].data_field.text)
box_contain[i]._alpha=100
box_contain[i]._x=box_contain[box_contain.length-1]._x+(box_contain[i]._width)
box_contain.push(box_contain.shift())
}
}
//end left scroll
/*
//begin right scroll
mode="right"
for(var i=0;i<box_contain.length;i++){
box_contain[i]._x+=box_contain[i]._width/10
box_contain[i]._height=_root["mask_var"]._height
box_contain[i]._xscale=box_contain[i]._yscale
if(box_contain[i]._x>Stage.width+box_contain[i]._width+box_contain[i]._width/4){
offset--
if(offset<0){
offset=image_ids.length-1
}
box_contain[i].data_field.text=Number(box_contain[0].data_field.text)-1
if(Number(box_contain[0].data_field.text)-1<0){
box_contain[i].data_field.text=image_ids.length-1
}
first_item=Number(box_contain[i].data_field.text)
box_contain[i]._x=(box_contain[0]._x-box_contain[0]._width)
box_contain.unshift(box_contain.pop())
}
}
//end right scroll
*/
}
-
-
Client Software Programmer
See if someone else can help you move left & right,
If you comment out //begin left scroll & uncomment //begin right scroll it will go the other way.
If this is to build a website, the best builder would be done in AS3.0 for me.
-
Thank you
Let's meet in a new file and new ideas soon
Anyway, thank you, my friend
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