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Unity 6 WebGL
Unity 6 WebGL is a great option for creating a fantastic experience on the web and mobile web.
Using COOP/COEP, you have multithreading and can do anything from that point on the CPU/GPU.
I wouldn't say I like the current web. It's bland.
It needs a refresh of creativity.
I currently can put 100 players in a room with collision running at 60 FPS with millions of triangles and amazing shaders in a browser.
Who cares about apps when you can have more reach and no fees on the web.
The minimal build size is under 3 MB, you can async load content with addressable and easily call the DOM from your WebGl build.
It feels like the old days again once you get the whole pipeline.
https://www.youtube.com/watch?v=3bu4WZUCGYc&t=1542s
What do you guys think?
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