Unity 6 WebGL is a great option for creating a fantastic experience on the web and mobile web.

Using COOP/COEP, you have multithreading and can do anything from that point on the CPU/GPU.

I wouldn't say I like the current web. It's bland.
It needs a refresh of creativity.

I currently can put 100 players in a room with collision running at 60 FPS with millions of triangles and amazing shaders in a browser.
Who cares about apps when you can have more reach and no fees on the web.

The minimal build size is under 3 MB, you can async load content with addressable and easily call the DOM from your WebGl build.
It feels like the old days again once you get the whole pipeline.

https://www.youtube.com/watch?v=3bu4WZUCGYc&t=1542s

What do you guys think?