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Thread: Max 3.1

  1. #1
    Junior Member
    Join Date
    Feb 2001
    Posts
    20
    anyone haveing problems with Swift importing your meshes in the wrong quadrant.. I mean the image gets mirrored and positioned incorrectly
    Now take in mind these meshes are are mirrored from the original.
    just wondering if its a swift3d bug because If I import the mesh in Max it shows up correctly

    Thanx

  2. #2
    Junior Member
    Join Date
    Feb 2001
    Posts
    20

    File size

    and something else I knowticed..

    a complete Mesh with lighting and animation I made is only 1.3megs
    now when I import it to swift and color the meshes its a HUGE 13.2megs.. My god for that size of a file Its not even worth it

    Sorry guild members but its going to take ya 10mins to veiw the page
    [Edited by RedWolf on 02-08-2001 at 11:43 AM]

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