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anyone haveing problems with Swift importing your meshes in the wrong quadrant.. I mean the image gets mirrored and positioned incorrectly
Now take in mind these meshes are are mirrored from the original.
just wondering if its a swift3d bug because If I import the mesh in Max it shows up correctly
Thanx
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File size
and something else I knowticed..
a complete Mesh with lighting and animation I made is only 1.3megs
now when I import it to swift and color the meshes its a HUGE 13.2megs.. My god for that size of a file Its not even worth it
Sorry guild members but its going to take ya 10mins to veiw the page
[Edited by RedWolf on 02-08-2001 at 11:43 AM]
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