I have started on a game called "Gorg - the quest for the lost mouth.
It will be a humoristic platform/adventure game.
Check out my intro in progress at http://www16.brinkster.com/negomo/gorg.html
Originally posted by ForumNewbie Simple, but effective.
Yeah, I know. It's a visual style called... Crap. Actually, right now i only want the timing and such to be good. Details such as trees, bushes and birds come later. Or, I'll just come up with a lousy explaination why there isn't any in the story
I wouldn't worry to much on the looks. Looks don't make the game, although it's a bonus. I think you're doing a pretty good job so far myself. Keep up the good work and can't wait to see the finished project.
In case anyone thought 'Simple, but effective' was ambiguous, 'Simple, but effective' is good. Tetris is simple, but very effective. Dizzy (On the ZX Spectrum) was simple but effective.
Newbie, I love your games, and thanks for the feedback. If you don't get many hits, I suggest you to post your games at newgrounds, with a link to your site in it.
Thanks for the encouragement folks. I was beginning to flag a little.
Originally posted by carnwath Whats left for V9 ? Scoring and Bowling Frame rules?
I reckon there's tons to do for the bowling game before it would be really playable. Perhaps someone can help suggest what the priorities should be from my current wishlist:
1. The pins need to look more like skittles. I made a nice 3d pin, using some of the tools mentioned on yesterdays 3d-posting frenzy, but since I can't animate it in a script, I'll redraw it as 2D with some shading to simulate 3D.
2. I'd like to improve the animation of ball-pin collisions. If the ball only glances the pin, I want the pin to gain more sideways movement, and less backwards movement. That way, you can use skill to try and escape from 'split' situations.
3. I'd like to improve the pin animation by swapping the depths of the pins, so that the smaller pins are always behind the larger ones.
4. The game needs to be made a little faster. The early versions of the game were really fast, but since I added in the pin-pin collisions, it's really slowed down.
5. Some sound is needed.
6. The game needs an instruction mode, particularly to explain how to use 'spin' on the ball. (Move the mouse through an arc when bowling)
7. I'd like to add a bit of animation for the ball being returned to the bowler after each bowl.
8. I'd like to add some animation for the fallen skittles to be cleared away after each bowl.
9. The game needs to be made a bit easier, since I've only made one strike so far with the current version !
10. The game needs a full scoring mechanism, and high score table, like the one I put on the darts game.
11. The rest of the alley needs tidying up, since the blue background is not very appealing.
12. Some gutters are needed on each side of the alley, so the ball doesn't disappear off to the left or right.
And I have to do all of the above, without slowing down the game!
It already grinds along at a snails pace on anything less than about 400MHz, so I haven't got much to play with.
It's quite daunting really, but an interesting challenge !
It will be interesting to see how quickly Gorg takes shape, since it's taken me more time than I'd like to say to get to this stage.
a) hide skittle
b) place the s1-s5 objects (as in the example here)
c) fire the routine
Testing shows this can be done about 3 times per second so if say five skittles were hit probably three iterations would be visually enough and when finished, the 5 missing skittles would be visual confirmation of the hits.
I'm feeling a bit guilty now, since I seem to have hijacked Twisted's thread, but it's a bit late to start a new one now!
Please could you zip up and post the skittle gif's, since your demo movie crashes without them?
After the kind encouragement, I redrew the skittle today, and added a gutter and backboard to the bowling alley. I'm getting a bit happier with the skittle animation, now that I've simulated some improved friction, although it still needs a fast PC to look right. For some reason, the movement in the x direction is much less in the browser, to how it appears in 3dfa, but it's just about playable.
I think I'll focus on the scoring mechanism next, but as always, all suggestions are welcomed. I'm actually up to version 16 now, but the swf file can stil be seen at the same URL: http://www.morgan-multinational.com/...game_(v9).html
I've got one strike so far in about 300 go's. See if anyone can do better !!
I attached the source in v4 beta 5, since I think it looks better in 3dfa. Hope everyone likes the changes,
Having had that experience a couple of times, I feel your pain !
I guess the 'Last Automatic Backup' feature was no help?
Did you try loading the movie into version 4 beta 4 or other historic versions? It's unlikely to work, but anything's worth a try !
I hope we do get to see Gorg again. I'm on the edge of my seat waiting to find out whose shadow it was at the end of the intro !! Was it Grog, Gorg's evil and less happy twin brother ?
Originally posted by ForumNewbie Having had that experience a couple of times, I feel your pain !
I guess the 'Last Automatic Backup' feature was no help?
Did you try loading the movie into version 4 beta 4 or other historic versions? It's unlikely to work, but anything's worth a try !
I hope we do get to see Gorg again. I'm on the edge of my seat waiting to find out whose shadow it was at the end of the intro !! Was it Grog, Gorg's evil and less happy twin brother ?
M.
Haha
I got it to work again!
I had deleted an element that was a part of a move event that was for many events. (confusing?)
Anyway, now i've got it to work. I can give you a spoiler if you want (i have the whole story ready), but i won't. But it's not his brother, that i can tell you