This post is in regards to another thread... Game Pad
Walk About 360 is my atempt to mimic the older Mario Kart engine in flash using Kool Moves...
So far I have the basic flat ground and movement.
The easy part was scripting the scale.
The movement did not react well until now [I don't remember how I got it to work but it works].
I think it was a slip on numbers, 3060 instead of 360.
Anyway, have a look for yourself...
Needs at least flash 6.
[I have Flash 7, P3, Win98, 128 memory]
Doc'Ree
I have included a simple small Halloween card.
Suitable for sending to a mother in law.
I want to get a jump start on adding functionality...
So, I'm currently working on a maze/street to go with it.
[I'm trying to get the movement to stop on hit test. It's not working as planned.]
Simple stuff...
Game Pad [FlashPulse Style]
Maze...
Sky, and scrolling scape.
Player object [car, walking character etc.].
Apponent [Enemy character]
Split screen.
More complex stuff...
Seeing apponent movement on player screen.
Landscape Items [trees, mailboxes, people etc.]
City scape on side perspectives. [Give that street racer look.]
I may need to release the basic engine to let others come up with ideas.
Well, back to work, the boss is getting antsy.
_________________________
DocRee
If I was targeting a movieclip that shares the same parent...
Instead of _root.target.target.target.target._y=j,
I could use _parent.target._y=j
Right????
Doc'Ree