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Thread: Loading a SWF and keeping interactivity

  1. #1
    Senior Member
    Join Date
    May 2006
    Posts
    119

    Loading a SWF and keeping interactivity

    I have this problem when I load a swf via this script.

    on(release){
    _root.SWF_stage.loadMovie(MySWF.swf", 1);
    }

    I loose all the interactivity because the the path is now
    _root.SWF_stage.thingsOnImportedSWF.....

    is there a way I can import a SWF onto the stage, where I want it, and keep the interactivity? I mean, without re-pathing everything on the to be imported SWF?

    Many Thanks

    Mark

  2. #2
    Senior Member
    Join Date
    May 2006
    Posts
    119
    Is this even possible? I have found so many tutorial on this but they don't talk about loading a dynamic SWF with attached sounds and drag n drop
    they only refer to static images ect.
    I have tried this
    --------------------------------------------
    _root.createEmptyMovieClip("blank_mc", 1);
    with (blank_mc){
    _x=60;
    _y=40;
    }
    loadMovie("MY.swf", blank_mc);

    and
    ---------------------------------------------------------------
    _root.button.onRelease = function (){
    _root.loadMovie("MY.swf", Blank_mc.getNextHighestDepth());

    }

    They all DO import the SWF but the swf is lifeless. I can bring back the
    drag and drop is I re path the sub SWF but I cant get the sounds to play.
    --------------------------------------------------------
    _root.Blank_mc.word0.onPress = function() {
    startDrag(word0); sound0 = new Sound();
    sound0.attachSound("I"); sound0.start();
    };

    _root.Blank_mc.word0.onRelease = function() {
    stopDrag();
    for(var x=0;x!=10;x++){
    if (_root.Blank_mc.word0.hitTest(_root["drop"+x]))
    soundSeq[x] = sound0;
    }
    };

    Please, Any help would be soo much appreciated

    Mark

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