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Thread: Game Dev best practices

  1. #1
    Senior Member
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    Game Dev best practices

    I have found many tutes and whatnots on the AS side of game dev, but I'm still a little new to programming so I'm also interested in the Best Practises, but am having trouble finding resources on the topic. Could anyone point me to some good articles. Or should anyone have the time, maybe share some learning curve anicdotes.
    Thanks all

    Mark

  2. #2
    Senior Member tonypa's Avatar
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    Did you look into "Knowledgebase" thread stickied at the top of games forum?

  3. #3
    Senior Member webgeek's Avatar
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    It's certainly not the best way to do many things, but my simple game example includes some best practices:
    http://board.flashkit.com/board/show....php?p=3651336

    In particular, it seperates rendering from the game engine itself. This practice lets you change the display quite easily. For instance, it is top down currently, but without too much work it could be rendered into an isometric format like Zaxxon (the old arcade machine game). This is because all the rendering is seperate from things like collision detection and movement updates. Hmmm, maybe I'll make an update of it that's isometric just to show this capability...

    Again, not perfect, but better then many of the simple tutorials online.

    http://board.flashkit.com/board/show....php?p=3651336

    Have fun!

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