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Thread: [PIMP][preview of the day pt.1] ~bubble islands~

  1. #1
    DOT-INVADER marmotte's Avatar
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    [PIMP][preview of the day pt.1] ~bubble islands~

    Wow, i didn't pimp anything there properly since so long! Ok, this is just a small pimp anyway, since the final product isn't out yet ^_^

    So... here's an old project, ressurrected a while back and going very well now. I'm sure some of you already saw some screenies about the game in past, but everything has been redone for good!

    "bubble islands" is a puzzle game with different game modes; you can play with 7 characters (they all have a background story and custom abilities), and maybe you'll be strong enough to unlock 3 special ones. The gameplay mixes "puyo puyo", and, mmhhh... I don't know. I think that some aspects/ideas are original... Nothing too new though, but addictive and eye-candy enough to be really enjoyed (to be honest, i like to beta-test it more than working on it, haha)...

    Just to let you know, the current screenshots are done from the "rolling demos" (if you let the title screen rolling during a while, this is what you'll see, computer controlled characters that will play for you. That explains the "push start" on every screen). Wait, don't go... The game is fully playable already! Things currently missing are some sounds, the soundtrack, some character animations, intro/ending screens, a more interesting "puzzle" mode, and all the backgrounds (sorry for the temp basic sky one). Ok, still many things left, but the core is working; evolutive computer Ai is implemented and all, etc...

    Also, the game is being developed in C++ too, i did a huge amount of work to have graphics that can be resized easily from the source. yes, everything you see is done in vectors, and the original .pngs out of them are in 1920x1440. Due to flash producing the fastest games in the world (heh), it's done in 480x360 so far. Fortunately the C++ version will let you play in 800x600, in fullscreen and ultra smooth. Phew. I have to admit, i cannot wait. It will be a reward to see my own game running that fast.

    Soooo, between some mobile, GBA & DS work, i'll try to finish that game quickly.

    A-ny-way, here are some screenies so far, sorry low connection users! (Talking about them, the current file size of the game is... mmmhhh... needs to be optimized?)












  2. #2
    ism BlinkOk's Avatar
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    looks great as usual dude. character design is awesome
    Graphics Attract, Motion Engages, Gameplay Addicts
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  3. #3
    doItLikeThis
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    Looking awesome, love the blurr

    Remember marmotte, you had a game with a spherical character of which you had posted pictures, that character travels in isometric world. Whatever happenned to that one, I thought it was crunk...?
    -Aditya

  4. #4
    M.D. mr_malee's Avatar
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    yeah, nice use of colour, theme all that good stuff which makes a game classic.



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  5. #5
    Who needs pants? hooligan2001's Avatar
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    Very nice work marrmotte, been looking forward to this for a while. Hope to see it soon. Best of luck.

  6. #6
    DOT-INVADER marmotte's Avatar
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    Thanks for the yummy comments so far

    Blink, i'm glad that you like the character design. It's cute and very japanese, so not for everyone's taste, but that's the way i am, heh. Oh damn, the screenies already show 5 characters...

    adit, i'm not sure what game you are talking about... i still never worked on any isometric game. Are you sure it wasn't a pac-man like game?

    mr_malee, well yes, i hope it will be a classic. I have to polish, polish a bit more and polish again. But i'm sure the result will be great. I modified recently the way the island is sinking (changed some rules etc), and believe me just a small detail sometimes makes all the difference...

    And thanks hooligan. I hope you'll not be disappointed (maybe the fact that the goal is more offline playing will disappoint some of you, i guess... and i'm not talking about the flash version)

    OMG, i just opened an old back-up CD, and this is how the game looked like in 2004, when i was playing with the 1st ideas:



    Last edited by marmotte; 07-23-2006 at 11:58 PM.

  7. #7
    Senior Member DayDream's Avatar
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    Super job... agree with Blink... as usual great character, superb colours and a great and consistent look and feel... can't wait to play this beauty...

  8. #8
    Senior Member The Helmsman's Avatar
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    Awesome gfx!!! I hope the gameplay will be the same quality!

  9. #9
    Game Player - Developer scheletro's Avatar
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    lovely grphics, so sweet!


    "I love to make them as I love to play them"

  10. #10
    Senior Member Gloo pot's Avatar
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    Thats some sexy stuff...

    Who have to gotten to make your game in C++?

    Anyhoo, sweet!!!!!!!!
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  11. #11
    crossconscious
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    Wow. I'm totally impressed.

  12. #12
    SaphuA SaphuA's Avatar
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    Hotness
    It's so cute and lovely ^^

    Is it just me, or is the rate of pimpings like this gone down?

  13. #13
    crossconscious
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    I know I just posted in this thread, but still: DAMN this looks good. Amazing stuff.

  14. #14
    DOT-INVADER marmotte's Avatar
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    DayDream
    Wow, nice comment knowing it come from you! Thanks.

    The Helmsman
    I think it is already

    Gloo pot
    Well, our team is slowly expanding under the hoods, and i thought it would be ideal to also have a C++ coder, since i'm looking further than flash when it's about game development (finally). Anyway he's not someone from FK...

    Fall_X
    ...and my new fan is...? thanks, mate.

    SaphuA
    maybe it's time to start one of those "[DISC] current projects part 4" kind of threads. But yes, there's less pimping around here than before...

  15. #15
    CRT Boy mclelun's Avatar
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    that 2004 screenshot look quite power too

  16. #16
    Hello, Earthlings... alienplanet's Avatar
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    Wow, awesome. Just awesome. Amazing graphics. Its awesome.
    Flash Games from Alien Planet Studios:
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    Using Flash 8 Basic

  17. #17
    file not found Captain_404's Avatar
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    I'm just totally speechless. It looks VERY nice, I hope it plays just as well.

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