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24 Hour Clock
It is possible to get a 24 hour clock in Koolmoves. This is the format of it at 1AM:
1:29:59
1:30:00
1:30:01
and at 1PM
13:29:59
13:30:00
13:30:01
Thanks
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That web bloke
your clock
There you go, an example of a digital 24 hour clock and an anologue one thrown in for free! all in 8 lines of code.
Change font for appearance, and delete anything you don't need.
Cheers
Last edited by Stoke Laurie; 12-21-2007 at 08:09 PM.
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Relaxing
Here is a version that I did that tells what time/direction that the goverenment is using.
http://www.diversioncentral.com/games/samclock.html
Any programming language is at its best before it is implemented and used.
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That web bloke
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KoolMoves Moderator
Stoke send that to the Exchange as well if you would please.
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That web bloke
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Thanks. Awesome clock. Now a new challenge for you 
I got rid of the hands and the clock but kept the digital clock. How will I be able to make a script where at exactly 17:20 an image will come up and then at exactly 17:30 another image will come up. Any ideas?
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Not an image, a movie clip sorry
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KoolMoves Moderator
set a function and using set interval to have it run all the time, use it to check with an if statement and when the hour variable and the minute variable are what you want show your movie clip by moving it from off stage by simply setting the _x and _y to somewhere on stage.
REFERENCES:
See Manual for structure of IF statements and How to write a function.
setInterval information:
setInterval(functionReference:Function, interval:Number, [param1:Object, param2, ..., paramN]) : Number
see http://livedocs.macromedia.com/flash...D00001766.html
Last edited by blanius; 11-09-2006 at 12:18 PM.
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That web bloke
If you set up like this
myTime = new Date();
var seconds = myTime.getSeconds();
var minutes = myTime.getMinutes();
var hours = myTime.getHours();
you then have the 3 variables that you need
If you then include
mc1.loadMovie(hours+".jpg" );
your project will load 1 of 24 pre-named images into your mc1 dependant opon the hour.
You could extend it to
mc1.loadMovie(hours+"_"+minutes+".jpg" );
and label your images 7_20.jpg etc
However,
in the first example where we only use hours, you need only 24 images, for the second example you would need one for each minute, which would be clearly impractical.
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