Why re-invent the wheel and waste time on the other 99% of the movie? The built-in preloaders not only work, they allow a rather decent set of options (including a progress bar which looking at yours is all you expect). Even a day wasted on a hand coded one seems a wasted day to me (but your time is yours to waste so you should do as you please)
I say...drag and drop this to the trash bin.....click that little checky thing to enable a KM preloader (use your graphics if you want...it lets ya)...and drive on brother
I own Flash 8 and do my share of coding yet always prefer to drag and drop a preloader component onstage as opposed to hand coding. Same in KM. Flex automatically does it. It's also worth mentioning of the three types I just mentioned, the Koolmoves one gives me the most options as far as visual control. I'm not offended by the ability, I embrace it as a time saver
Last edited by Chris_Seahorn; 12-27-2006 at 09:50 AM.
I agree, there seems little point when all you need is ready built.
If you want make changes, try making a fun file with just one frame, onto which you create a movie clip. In the movie clip put a few frames and insert a simple animation or a motion script, try spin or rotate, then save the fun file. When you import it into your main movie as the preloader, take the option to include a progress bar, you can move it into the correct position relative to your animation by configuring the x and y settings, and away you go, a pre-loader that looks unique, but actually uses pre-configured code that works every time.