Hey people,
I want to know if any of you have developed or experimented with throttling your fps using setInterval() or some other function. Basically what I want to do is control how slowly my frames render so that they're gauranteed to draw no slower than a specified minimum speed.
More importantly, where can I find a decent and in-depth tutorial on using BitmapData? What I'm hoping to do is use dynamic lightmapping on 2D sprites and backgrounds, but it would be alot easier to plan if I knew what the API is capable of. I think there's some support for an actual "lighting" filter, but I was planning on using grayscale overlays.
Thanks,
+Q__


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