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Senior Member
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Senior Member
Getting realistic movement involves lots of physics, you need things like forces, friction, time-based collision between terrain and car parts etc. FlashKit has Math and Physics board where you could look around.
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Senior Member
cheers, will have a fish around
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maybe use for the terrain slopes (maybe store it in a way of just height positions wich are connected with each other through slopes) and for the wheels circle collisions with a constrain binding them to each other - and each wheel colliding with the slopes that are in its (wheel) area.
THough this papers are really advanced stuff you might find these interesting and perhapsp somewhat helpfull:
http://www.harveycartel.org/metanet/...tutorialA.html
propably you would have enough read and need on "SECTION 0: General Introduction"
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Script kiddie
Kinda off-topic, but thanks for linking that, Render. I've read it quite a few times before, but today I realized it's actually nowhere near as hard as I'd originally thought. Might try and use it in an experiment or something soon.
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Who needs pants?
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Game Player - Developer
You always have to create your terrain using cordinates? is there another way?
"I love to make them as I love to play them"
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 Originally Posted by scheletro
You always have to create your terrain using cordinates? is there another way?
well perhaps an image representing the height map will do it for some people or perhaps random sequences or parts of elments that are resused within an algorhythem- but then again not every developer might be a friend of auto generated map data - and rather design the teragin as well.
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Senior Member
There is a short tutorial and sources for this kind of games, in the flashkit games board, made by Frag, but I don't remember the url...
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