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Suggestions for upgrades
Hi
I'm making a small game called Hollow Earth to test a multiplayer server I've made: http://nonoba.com/yaief/hollow-earth
The game really needs upgrades and I'd love some cool suggestions as to what they could be.
Also comments/suggestions/bugs on the game in general are very welcome 
And if you can make my server (not just the game) crash that would be great! (no cheating by sending bad input, no checks in place for that in order to get hard crashes that can be debugged)
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Senior Member
Only thing I see is text "Looking for games.." and 2 buttons "Join random game" and "Create new game". Clicking the buttons however does not do anything...
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SaphuA
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"looking for games"... been showing there only- even if I click "create new",- not working for me
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Well, that's how it is with alpha software 
The server crashed (without proper information, gah), but it's running again
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Funkalicious
That looks like a pretty nice concept. I didn't see the promised green balls however 
As for upgrade suggestions, I think this simplicity is great, just keep it like this. Maybe make the player grow after eating a green ball, and each frag/kill is worth one more point for that player. That way it allows you to score faster, but makes you a easier target. As so far: nice!
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Senior Member
I like it! Played for a bit with another player. Fun concept and seems to be pretty stable
Some suggestions for upgrades;
When you kill another player, he drops random loot;
-really big green dot
-something that makes your explosion radius bigger
-speed booster
You can also add "sticky mines"; slows down your enemy if he enters the small radius around the mine
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Senior Member
My suggestion :
Make a robot to play the game while there is nobody. I was alone and I quit after 1 minute. If you can't keep people for 1 more minute with a robot, maybe somebody else will join and add to the fun. Once there are 2 people, the evey new comer will stay much more time to play the game.
Powerups
orbital ship (missile launcher)
shield
double missiles
invisibility
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