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Hype over content...
[Link] Just when you were getting to grips with F9
Here's one for all the early adopters out there, F10 pre-release version
http://labs.adobe.com/technologies/flashplayer10/
Enjoy,
Squize.
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Hype over content...
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formerly hooligan2001 :)
Yeah seems to be the case, new realeases for flash more often then I would like. Hopefully its not a very dramatic change as AS1 to AS2 to AS3 was.
3D Effects? What do they mean by that? Have they simply given sprites a z property now?
Anyone tried it out?
Thanks for the heads up Squize.
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ism
haha. that video smacks of adobe speak.
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
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Hype over content...
I think in terms of the 3D stuff you do get a z property and "hardware" perspective correction ( I've not really looked into it to be honest, it's only from what I remember from the original videos that were posted way back ).
It's ironic that we've all wanted hardware acceleration for so long, and it's just going to throw open the "Your game runs crap on my card" stuff. I feel a lot of quality options are going to have to be added to games, along with min. spec. details. It's like we're going to be PC coders now 
Squize.
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ism
the guy never actually says "it will run faster"
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
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It will take at least a week to get rid of the smell of bull**** that was generated by reading through the whole list of features and their descriptions.
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M.D.
screw 10 i'm going back to 3
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M.D.
File Reference runtime access — Bring users into the experience by letting them load files into your RIA. You can work with the content at runtime and even save it back when you are done through the browse dialog box. Files can be accessed as a byteArray or text using a convenient API in ActionScript without round-tripping to the server. You no longer have to know a server language or have access to a server to load or save files at runtime.
Dynamic Sound Generation — Dynamic sound generation extends the Sound class to play back dynamically created audio content through the use of an event listener on the Sound object.
Large Bitmap Support — Flash Player 10 now provides the ability to manipulate large bitmaps up to 16,777,216 pixels (4096 by 4096) with a maximum length of 8191 pixels per side.
Context Menu — Developers now have more control over what can be displayed in the context menu through the use of ActionScript APIs for common text field context menu items, supporting plain and rich text. The clipboard menu provides access to the clipboard in a safe and controlled way, and you can write handlers to paste text.
hallelujah
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....he's amazing!!!
I wonder if Dynamic Sound Generation has anything to do with the mic input, the mic has been useless since version 6 when they introduced it.
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Yes we can
Overall these features and enhancments all sound great but yeah,i´m holding back my actual judgment till i can try the stuff for myself for a while,too.
All these sound almost too good to be true, as previous hyped flash/player versions showd sadly it then often also was the case that some things were actually not true or only useful with heavy restrictions or in very specific cases,so yeah, that obviously makes people more cautious with time.
Hope it all turns out as great as they make it sound 
I´ve been preaching for propper gpu support for a long time so that sounds most interesting to me, my biggest worry right now is though whether they implemented the gpu handling in a way that as many cards as possible are supported, i could only see few listed on their supported cards sheet, well, we´ll see soon.
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Senior Member
I've tested it on my latest game and, my first impressions are ver very good. First, it's compatible and second it's much much faster at displaying MovieClips. Great !!!! But as tom say it, the F9 prerelease was alos much faster than official F9 release, so let's wait & see....
@lesli : Dynamic sound generation is generating sound objects from raw PCM data. It allows for example to pitch the sounds, or write libraries to play any format (mp3, ogg etc...) and also write trackers, mixers, squencers etc... This will open the door to games with better sounds.
I hope there is also the reverse function, that changes a sound object into a ByteArray.
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Yes we can
hm, i´ve only tried a few swfs with the new player up to now. The demos swfs on the adobe labs page ran and worked fine but now i tried a game i´m working on an while it ran at around 50 fps in the old player with the new one it runs at around 40 and crashes randomly in between.
Well, time for some bug reports to adobe..
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Yes we can
ok,after a few minutes more trying some stuff with it i have to say i never had so heavy bugs with a flash player version before as with this one.
Its of course a beta and i will report all those things and they will probably get fixed but it already makes me worry what´s up with the testing on adobe side if i get such crazy bugs after playing around with it for 5 minutes.
So first thing i did was try that game of mine as i said, it lead to way lower fps than with f9 player and randomly crashing in between while it didn´t crash in the f9 player.
Next up i did the embed with that new wmode param Wmode="gpu" for GPU compositing.
In this case the game´s title screen started up quickly, it showd the funky lighting effect i have going there but didn´t show the titlescreen menu layered above it for around 20 seconds.
Then it showd it so i could start the game. Ingame the fps fluctuated between 20 and 70 constantly (while in f9 player it was way more constantly around 50). Then i wanted to close the browser window and couldn´t. Because the browser´s x button was unresponsive suddenly.
I tried the task manager to kill the app and had to try closing the app for around a minute before it finally shut down, meanwhile constantly using up 100% cpu.
Next up i tried Wmode="direct" for GPU surfacing and it was pretty much the same result as above, game title started up,would show effect on titlescreen but not the menu in front of it, once menu showd up a good while later i started the game, ingame the fps would fluctuate dramatically again, in contrast to Wmode="gpu" embed this time the browser crashed hard again after around 1 minute of playing.
Hm, test lots of content with this one and report all your bugs people, this doesn´t make me happy now.
Last edited by tomsamson; 05-15-2008 at 09:32 AM.
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M.D.
tom, where did you find this information on the new wmode tags? I have been trying to find that for ages.
I've added both new wmode's to a few games, no problems that I can see, i'll keep testing though.
from the looks of things, wmode="direct" gave the best results for me
Last edited by mr_malee; 05-15-2008 at 09:48 AM.
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Yes we can
Its from prerelease forums.
And yeah, its very inconsistent for me, for several games i tried now results are better, with others i get browser freezing,random crashing and heavy fps fluctuation. Seems to depend a lot on what is done in the game in which way.
Will try to to narrow down the causes some more.
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Script kiddie
I'm on a Mac, and while I'm seeing a general speed improvement compared to 9,0,115,0, I'm not getting any advantage from the new wmodes. Tried gpu, direct, transparent and default.... all achieved 50 fps out of 120 fps on my sprite test. I'm pretty sure my graphics card is supported; ATI Radeon HD2600 was listed, and I have an ATI Radeon HD2600 Pro. No crashes, and the only problem I've had so far is that it won't run Dofus (presumably the player check doesn't recognise FP10). Interestingly, if you check the 'Don't Ask Again' box in Global Security Settings, it'll change your allocated storage space to 0kB. Could this be a bug?
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Yes we can
that you do not get any performance difference,no matter good or bad with your graphics card indeed is strange.
regarding the global settings this could be annoying for developers but i´d guess its intended that way by adobe.
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Hype over content...
With regard hardware acceleration,
"Open GL 2.0 video card with GLSL capabilities required to use this feature. When in use with the beta, a green square will appear in the upper left corner when accelerated"
So no green square even after amending your wmode means no gpu goodness.
Squize.
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Script kiddie
Squize found this regarding the wmode:
"Open GL 2.0 video card with GLSL capabilities required to use this feature. When in use with the beta, a green square will appear in the upper left corner when accelerated"
I didn't get a green square. Guess that settles it, my graphics card isn't supported?
[EDIT] Too slow.
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