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Senior Member
Could someone lend me a low poly model?
hullo,
a simple enough favour really, I'm just doing some stress tests in Papervision in order to work out if a game idea is possible. My 3D chap doesn't start on this project till next week, so was wondering if I could borrow (only for testing purposes) a low poly character off someone?
I will happily report my tests back in case they are of use to anyone else,
pip pip
Christopherrror x
p.s. I don't know normally how low is considered low for PV, but I know render was talking about a 300 triangle limit fore his characters.
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M.D.
i have been browsing this collection
http://polycount.com/models/quake2/ there's model information at the bottom of the page (when you click a model)
i'm sure http://www.turbosquid.com/ might have something if you don't see anything there.
eeeehhhh http://polycount.com/models/quake2/fonz/
Last edited by mr_malee; 07-24-2008 at 07:09 AM.
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Senior Member
You can use the geometry from this .xml model of a robot. It is 106 vertices, 87 polygons, and scaled to around 5 units tall. The vertices are supplied in a big table, and then polygons are defined as closed cycles of indices into the vertex table (0-based). The texture coordinates probably won't tell you very much, the surfaces are only flat colored right now.
I can't speak much for papervision specifically, but I would estimate that an entire scene in any flash 3D engine should be 1K visible polygons at most. I actually consider this model to be too high of a polygon count for my application. On the other hand, it's tough to take a monster seriously when it's just a tetrahedra with mean face painted on it. 
robot.txt
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ism
some questions;
do you want it in collada format (for papervision)?
do you want animations?
Graphics Attract, Motion Engages, Gameplay Addicts
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