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Thread: Dot Product, Please Help Me!!!

  1. #1
    Senior Member
    Join Date
    Apr 2007
    Posts
    269

    Exclamation Dot Product, Please Help Me!!!

    Hi I've been working on this game engine for about 2 months and have been stuck 75% of that time on a collision between the player and a 45 degree slope.

    I'll try and explain my engine best as possible:

    PHP Code:
    Mouse.hide();
    _global.dday 0;
    _global.angCol 0;

    ///Helpful
    if(_global.dday == 1){
        
    hit 1;
    }else{
        
    hit 0;
    }
    moveP 1;
    mouseDist 12;
    //Gravity
    grav 1;

    ///Speed Variables
    speed_x 0;
    speed_y 0;

    ///Acc Variables
    acc_x 1;
    acc_y 1;

    ///Dec Variables
    dec_x 0.95;
    dec_y 0.95;

    //Size Variables
    Radius _root.player._width/2;

    //User Code
    _root.player.onEnterFrame = function() {
        
    //Location Shortcut
        
    _global.player_y _root.player._y;
        
    _global.player_x _root.player._x;
        
    //Trace Boxes
        
    _root.box1 playerFin;
        
    _root.Xbox Math.round(speed_x);
        
    _root.Ybox Math.round(speed_y);
        
    ///Move Player
        
    _root.player._y += speed_y;
        
    _root.player._x += speed_x;
        
    //Gravity
        
    speed_y += grav;
        
    //Friction/Air Resistance
        
    speed_y *= dec_y;
        
    speed_x *= dec_x;
        
    ///Shortcut Variables
        
    Xm _root._xmouse;
        
    Ym _root._ymouse;
        
    Xp _root.player._x;
        
    Yp _root.player._y;
        
    Adj Xm-Xp;
        
    Opp = -1*(Ym-Yp);
        
    Ang Math.atan2(OppAdj);
        
    Fin Math.round(Ang/Math.PI*180);
        
    playerRadins Math.atan2 (speed_yspeed_x);
        
    playerAng Math.round(playerRadins 180 Math.PI);
        
    playerFin playerAng;
        
    //Custom Cursor
        
    _root.cursor._x Xm;
        
    _root.cursor._y Ym;
        
    //Boundries Collisions
        
    if (_root.player._y>=400) {
            
    Yinvert(Yinvert);
        }
        if (
    _root.player._y<=0) {
            
    Yinvert(Yinvert);
        }
        if (
    _root.player._x>=750) {
            
    Xinvert(Xinvert);
        }
        if (
    _root.player._x<=0) {
            
    Xinvert(Xinvert);
        }
        
    //The Lenght of the Hyp between the mouse and player 
        //Hyp = Math.sqrt(((player.y - mouseY) * (player.y - mouseY)) + ((player.x - mouseX) * (player.x - mouseX)));
    };
    function 
    trigHit(trigHit) {
        if(
    _global.dday == 1){
            
    hit 1;
        }
    }
    function 
    untrigHit(untrigHit) {
        if(
    _global.dday == 1){
            
    hit 0;
        }
    }
    //Horizontal Collision
    function Xinvert(Xinvert) {
        
    speed_x -= (speed_x*2);
    }
    //Vertical Collision
    function Yinvert(Yinvert) {
        
    speed_y -= (speed_y*2);
        
    untrigHit(untrigHit);
    }
    //Dot Product Collision, NEEDED HERE!
    function Zinvert(Zinvert) {
        
    }
    //This Launches the ball in the direction 
    onMouseDown = function () {
        if (
    hit == 0) {
            
    speed_y = (_root._ymouse-_root.player._y)/mouseDist;
            
    speed_x = (_root._xmouse-_root.player._x)/mouseDist;
            
    trigHit(trigHit);
        }
    }; 
    The SWF

    I want to know what I have to do to the players x_speed and y_speed after the collision with the 45 degree slope I know it involves dot product I've done alot of research into it, but no luck.

    Research Links:
    2D Physics Tutorial
    TONYPA: Bounce
    Math World: Dot Product

    THE .FLA: http://www.filefreak.com/pfiles/70453/SpaceHopper.fla

    PLEASE DON'T STEAL MY WORK!
    PLEASE CAN SOME ONE HELP ME I'VE BEEN STUCK ON THIS PROBLEM FOR A MONTH NOW!
    Last edited by unrealhacker12; 08-20-2008 at 03:16 PM.

  2. #2
    Developing For Dunkets mneil's Avatar
    Join Date
    Mar 2007
    Location
    Lincoln City
    Posts
    2,156
    I'm not a big math guy, but I swear I've seen a fla on senocular's site that has some trajectory info on angled slopes. I know I've seen it somewhere and I'm thinking that's it.

    http://senocular.com/flash/source.php?id=0.175

    Search through the source files page. Check out the rest of the site too. Not a flashy site but tons of serious, practical flash work that is there for dissecting.
    http://code.mneilsworld.com/
    Text Effects | Bubbles | Dynamic Resize
    4 weeks , 20 papers ... thats 2 dollars .....Caassshhh!

  3. #3
    Senior Member
    Join Date
    Apr 2007
    Posts
    269
    Could see anything in his Source .fla's :S

  4. #4
    Developing For Dunkets mneil's Avatar
    Join Date
    Mar 2007
    Location
    Lincoln City
    Posts
    2,156
    have you been to http://www.kirupa.com and browsed the tutorials? Or, have you checked the math and physics tutorials on FK? Or maybe I saw it somewhere here:

    http://www.flashperfection.com/tutor...als-26531.html

    Ahab's Math tuts are pretty rocking. I've done half of anything involving math with help from this site. I'll check around some more too and see if I can't find the exact one. I know I had a fla with the answer to your problem and I played with it for hours. I'll find it again.
    http://code.mneilsworld.com/
    Text Effects | Bubbles | Dynamic Resize
    4 weeks , 20 papers ... thats 2 dollars .....Caassshhh!

  5. #5
    Senior Member
    Join Date
    Apr 2007
    Posts
    269
    Thank you very much you have no idea how much I appreciate your help.

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