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Hype over content...
It is a lot better than the last one, as it plays more to the strength of the engine.
I could see a game being made out of that as it stands, a point and click or an escape the room. The textures aren't great, but that's just a file size thing ( I never really care about textures, they can always be made to look better, it's how the engine handles is what's key ).
Voxels do have quite a bit of potential, there's a port of Wolfenstien done using a voxel engine which looks really cool.
Squize.
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Yes we can
I don´t like this alternativa demo either. Not sure what you mean with it plays more to the strength of the engine Squize, is it that it handles a smaller scenery than the last one?
To me its just no good idea that they try to create a sorta realistic look, going for a realistic look will always look sucky until flash´s capabilities are raised a lot because the audience has an idea for how the things should actually look so then it looks really bad in comparison.
I disagree with what you said regarding the textures: Its not just a filesize thing and they don´t just look sucky because its ugly textures. It looks sucky because they use textures with very low dimensions and they don´t only do that for saving on filesize but mainly for saving on cpu and ram usage (which would be way higher when pushing around larger dimensioned images)
and then they scale those up to fill large areas with em. And this has a lot of impact on the sucky look of the textures. So yeah, one could make it run nicer with higher res and bigger dimensioned textures but then it would run even way slower.
Overall to me it would be much nicer if they went for a non realistic look and then rather use texture dimensions which fit to the scale the objects are shown in.
hey, looking at it again now: should this be a remake of an area in a game? gears of war? well, can´t sort it in now, but yeah, it looks so much like the pre snes 3d brother of it that it took me looking at it several times till i even realized knowing the place from a game.
Last edited by tomsamson; 09-22-2008 at 04:03 PM.
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Hype over content...
"is it that it handles a smaller scenery than the last one?"
Yep pretty much. The last one looked poor because it was mainly a skybox, where this is nicely tight and only shows what looks good rather than filling the screen with content ( Such as a skybox ) which will never look that great.
It's like the bunker demo they did, that was really good.
"It looks sucky because they use textures with very low dimensions and they don´t only do that for saving on filesize but mainly for saving on cpu and ram usage (which would be way higher when pushing around larger dimensioned images)"
I wasn't sure if there was a direct correlation between texture size and pixels plotted, in that if you bitmap fill a rectangle 100x100 I didn't think it would take twice as long to fill that with a 200x200 texture ( As the source ) than a 100x100 texture.
I know it will be more costly in terms of cpu ( Memory isn't really a worry ) but I didn't think it would be that great a cost per pixel, that's why I assumed that there was more left in the engine that this example [ In terms of texture quality ].
In a real life example you wouldn't have it running full browser window size anyway, so as an example it's a bit of a worst case scenario.
Don't get me wrong, it doesn't make me damp, but I think it shows a lot of potential. It's just finding a use for that potential.
Squize.
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its just for a typical game level it would need ~ 100 times more geometry and bigger environments.
I guess I already wrote that before but all major engines so far rather specialized on rendering unique (texture baced, non symetrical/ instanced,...) objects. That's nice for product placement but will suffer from more complex interaction or scenarios.
I personally though that with the screen FPS rates we saw so far in demos it would be possible to create a 3d racing game similar to destruction derby 1 & 2 but what makes most of them useless it the way scnery is handles- or I simply haven't seen a demo that does that well. Because all I have seen were rater some smaler scenes or objects.
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