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08-09-2009, 03:20 PM
#1541
 Originally Posted by CapAp
You also need to build a deck specifically for that purpose, as you have done with Seism. You are defeating your own point with this statement.
Except that earthquake has enjoyed this phenomenon since it appeared. It is splashed into EVERY color of deck. It's not a fad, it's an auto-include that makes every deck better. EVERY deck.
It's more like playing ina rock/paper/super-scissors-that-beat-both-rock-and-paper tournament. And since it is, I'm going to hold off until they nerf the super-scissors.
I have never (at most, very rarely) seen a Life, Air, Light, Entropy, Aether, Death, or Fire deck using Earthquake/QS... Elements that go well with earth tend to have them (as would make sense) like Time, Gravity, and Dark (occasionally Water as Trident can use Earth too) a lot. However, I say if we want Earthquake changed (as I see you do, and I as well) we send emails to Zanzarino stating such. [email protected] - in addition to the posts that have been made here recently... I am sending one soon regarding Earthquake with the following suggestion: Earthquake - 3 Earth (2 as Quicksand) - Destroy one-third of the pillars in target cluster, rounded up to nearest whole number. Maximum 4 pillars destroyed.
--rob77dp
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08-09-2009, 03:21 PM
#1542
 Originally Posted by Hyperflux
Fun game so far but is there some trick I'm missing about card upgrades?
I don't have much luck with the slot rolls; win probably once out of every ~20 spins. I'm stuck either grinding level 3 wins for 19-20 coins a piece or trying the top 50 which is a crap shoot as to whether I come up against a rare/upgraded heavy deck and wipe out a few previous wins worth of coins
The 2 steps forward, 1 back just make it seem like it will take forever to upgrade my cards let alone ever thinking about dabbling with other decks.
Switch to life, make a deck of 4 phase dragons, 6 dim shields, 3 immortals, 13-14 aether pillars and 5 heals. If you have druidic staffs replace up to 2 of the heals.
With proper strategy you can get a mastery win (100 life) against level 3 60-70% of the time for 40 coins. With selling any random wins you don't need you can upgrade a card every 3 hours or so. Upgrade your pillars into towers if you want to speed this deck up- I wouldnt suggest upgrading the creatures as that would make them slower to get out and if you have a druidic staff/dim shield going you might want to kill your opponent a little slower to re-build your life and get the mastery.
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08-09-2009, 03:24 PM
#1543
Well earthquake doesn't destroy all mono-decks.
Think about mono-fire. Using Immolation for fire quanta (6 immos generate 42 quanta, plus 1 fire quanta from mark per turn). That bypasses EQ and makes all their earthquakes useless. You can even still use fire pillars, just use earth artifact since you have splash. And using deflag on any eternity takes care of constant RT and makes the other half of their deck (time) useless.
Plus EQ is really aimed at discouraging people from using mono-elements, so its NEVER going to get nerfed. That's basically it's job. It's really supposed to encourage multi-element decks. From this perspective, EQ doesn't take away from the game. Discouraging 14 mono-element decks and encouraging 91 duo-element decks gives more diversity in the game
For example, for mono-aether, you can put out 1 pillar per turn, and make them waste their EQs. Keep putting 1 out per turn until they run out of EQ. This could take up to 6 turns.
For 2-element decks, you put out 1 pillar per turn, but you can put out 2 types of pillars. This could take up to ~ 3 turns (shorter).
I think earth artifact's upgrade should be non-specific quanta (so any mono-element can use it). Why give the denial deck element (earth) the antidote to the denial deck :P It's like death element having purify.
Last edited by Disaru; 08-09-2009 at 03:36 PM.
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08-09-2009, 03:26 PM
#1544
desynch problems:
I don't know exactly how the clients communicate with each other in PVP, but it seems that you only get some sort of event code coming down ("X had Y cast on it")
recommendation: include a "from Z" on this, and a sanity check; if Z could not have cast this effect (e.g. a frozen anubis using his skill on somebody), force a full resynch (i.e. send the list of all items on the field, number of cards in both players' hands, all active effects, etc to the opponent)
an actual conflict resolution mechanism has yet to be determined (you probably don't want to blindly overwrite one client's state with the other)
cheaper recommendation: add a "resynch" button which does the same, which players can use when something goes terribly wrong (e.g. 0-hp creatures that don't die, unstealable items, etc)
this still won't fix all the problems, but will be a step in the right direction.
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08-09-2009, 03:31 PM
#1545
 Originally Posted by sixones
--Gravity shield is the ONLY straight counter to a phase dragon set up. Mono-aether with 6 phase dragons as your only creatures is ( in my opinion ) the cheapest deck. Some creatures have weaknesses, if you are going to just exploit their strengths and put up 6 unkillable beasts then be expecting to have a weakness.
Suggestion: Put some immortals in your deck.
--Devourers. Again a denial deck counters mono-aether if you let them get their devourers in play. They only have a couple HP's. Too bad you didn't put any lightning in your deck, eh? You took it out to put in.. let me guess.. MORE PHASE DRAGONS AND DIMENSIONAL SHIELDS? And yes, at the maximum if they draw EVERY devourer (which is quite possible since you probably prolonged the game for 18 turns with dimensional shield, if it didn't get stolen) Then you are losing 6 quantums. And you probably have 14-18 pillars in your deck which means you are STILL gaining a phase dragon every turn.
Suggestion: Put more lightnings in your deck if you want to kill them.
Edit: If you were to do your suggestions mono-aether would be even better than it is now. And I know Ggabriel posted earlier about ubiquity in games because of their popularity and how just because of its ubiquity doesn't belie its power or something like that. But, in my opinion, I believe mono-aether is the strongest deck out there. There are PLENTY of ways to get around devourers and around around gravity shield. But you picked the cheap route for aether (As did I =P) and only have phase dragons. There is a reason for cards like lightning and immortals.
mono aether is not overpowered at all, alot of decks can dominate it from the start like rainbow, mono fire, fire/earth, earth/time, mono dark, dark earth (the most overpowered/used decks right now) and anything that runs gravity shield and momentum
my problem with dev's is that it gives u a +1 advantage to all decks not only vs aether, which is also the reason dark or dark/earth is the most overpowered deck right now
and seriously do something about EQ and quicksand...it is basically a 1 for 3 card that cost 2-3 mana a pop...
u know what's the most OP deck? Rainbow because it can use all the cards above which makes it the most OP of all
oh and don't tell me to run lightning because dim shield + lightning just contract each other and waste deck space
Last edited by krazykraze; 08-09-2009 at 03:36 PM.
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08-09-2009, 03:35 PM
#1546
 Originally Posted by ggabriel
claiming that earthquake makes every deck better is outright absurd.
every deck - no, of course it's not better.
rainbow decks - in many cases, yes, especially if you run quantum pillars.
unless you have an ultra-tight 30-card setup, and earthquake or two (or trident, which you can use endlessly) are really a nice bonus.
if you get them at the beginning of the game they give you a titanic boost to win chance
if you get them mid-game you can shut down some of the opponent's off-color income (this has saved my behind a few times - e.g. when i kill the last of the life pillars in a non-life-mark FFQ deck)
if you get them in the end game, it doesn't make any difference anyway
upgraded EQ/trident just make this easier to play early, but all in all it's a card with good effect which is generally more beneficial to have in your deck than to leave out, which is i think the main complaint.
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08-09-2009, 03:36 PM
#1547
 Originally Posted by krazykraze
u know what's the most OP deck? Rainbow because it can use all the cards above which makes it the most OP of all
That also makes rainbow the slowest deck. It can counter/deal-with any deck type out there if built correctly, but it does not start faster than other decks if each have comparable draws...
--rob77dp
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08-09-2009, 03:38 PM
#1548
 Originally Posted by krazykraze
mono aether is not overpowered at all, alot of decks can dominate it from the start like rainbow, mono fire, fire/earth, earth/time, mono dark, dark earth (the most overpowered/used decks right now) and anything that runs gravity shield and momentum
my problem with dev's is that it gives u a +1 advantage to all decks not only vs aether, which is also the reason dark or dark/earth is the most overpowered deck right now
and seriously do something about EQ and quicksand...it is basically a 1 for 3 card that cost 2-3 mana a pop...
u know what's the most OP deck? Rainbow because it can use all the cards above which makes it the most OP of all
oh and don't tell me to run lightning because dim shield + lightning just contract each other and waste deck space
HAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHH
There is so much wrong with this that I don't even think I should bother!
AHAHA
I'm not even going to waste my time I don't think. You know NOTHING about this game if that is what you think. And/or just aren't very good. Yes, I might be called an ******* for this, but I'm going to be honest.
Last edited by sixones; 08-09-2009 at 03:40 PM.
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08-09-2009, 03:42 PM
#1549
Yeah, Rainbow is slow. you're not going to make an effective 30-card rainbow/EQ deck, and making it a bigger deck decreases your chances of picking it up first hand. Plus you have to wait for those QP to randomly make 3 earth quanta = lets you EQ once. Making a mono-earth/time deck lets you make more earth quanta reliably and faster for EQ spam early on.
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08-09-2009, 03:42 PM
#1550
 Originally Posted by Disaru
Well earthquake doesn't destroy all mono-decks.
Think about mono-fire. Using Immolation for fire quanta (6 immos generate 42 quanta, plus 1 fire quanta from mark per turn). That bypasses EQ and makes all their earthquakes useless. You can even still use fire pillars, just use earth artifact since you have splash. And using deflag on any eternity takes care of constant RT and makes the other half of their deck (time) useless.
Plus EQ is really aimed at discouraging people from using mono-elements, so its NEVER going to get nerfed. That's basically it's job. It's really supposed to encourage multi-element decks. From this perspective, EQ doesn't take away from the game. Discouraging 14 mono-element decks and encouraging 91 duo-element decks gives more diversity in the game
For example, for mono-aether, you can put out 1 pillar per turn, and make them waste their EQs. Keep putting 1 out per turn until they run out of EQ. This could take up to 6 turns.
For 2-element decks, you put out 1 pillar per turn, but you can put out 2 types of pillars. This could take up to ~ 3 turns (shorter).
I think earth artifact's upgrade should be non-specific quanta (so any mono-element can use it). Why give the denial deck element (earth) the antidote to the denial deck :P It's like death element having purify.
that would take us like 5-10 turns to summon a dragon and 3-6 turns to summon a shield...
most games would be gg by then and most competent player won't eq unless u put up 2
Last edited by krazykraze; 08-09-2009 at 03:46 PM.
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08-09-2009, 03:44 PM
#1551
 Originally Posted by sixones
HAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHH
There is so much wrong with this that I don't even think I should bother!
AHAHA
I'm not even going to waste my time I don't think. You know NOTHING about this game if that is what you think. And/or just aren't very good. Yes, I might be called an ******* for this, but I'm going to be honest.
yea that's cuz u are a dumbass that can't think for ****
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08-09-2009, 03:50 PM
#1552
 Originally Posted by sixones
HAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHH
There is so much wrong with this that I don't even think I should bother!
AHAHA
I'm not even going to waste my time I don't think. You know NOTHING about this game if that is what you think. And/or just aren't very good. Yes, I might be called an ******* for this, but I'm going to be honest.
He's completely right. Mono-aether is not overpowered. It's annoying- just like dissipation shield was before it got nerfed- but, just like pre-nerf DS, there are a lot of ways to beat it. Just like there are ways around earthquake- which are mandatory if you want to play top-50.
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08-09-2009, 03:50 PM
#1553
Alright well - I couldn't resist.
 Originally Posted by krazykraze
mono aether is not overpowered at all, alot of decks can dominate it from the start like rainbow, mono fire, fire/earth, earth/time, mono dark, dark earth (the most overpowered/used decks right now) and anything that runs gravity shield and momentum
Mono-aether is currently the most abundant deck I face while doing pvp, and if you don't have the cards to counter it than it can be overpowered sure, but its not that it is so overpowered (because it can be easily countered) but the fact that if you *cant* counter it there are so many that it seems overpowered very quickly.
Sure a deck *CAN* dominate you from the start, but that requires some luck on the draw and some bad luck on your draw.
Let's say something uses momentum. Those creatures still always have more attack than your phase dragons. Sapphire Charge has less attack than a dragon, so you're still out damaging even if its cheaper.
Most decks, such as the denial deck, take 3 turns to use an EQ, or 2 for a Quicksand.
You can just go through grav shield with Lobotomizer/Electrocutor and Immortals (But I bet you don't have any!)
 Originally Posted by krazykraze
my problem with dev's is that it gives u a +1 advantage to all decks not only vs aether, which is also the reason dark or dark/earth is the most overpowered deck right now
They have 2 health and cost 2 to summon, and dark/earth isn't the most overpowered, its just the one that beats *YOU* the most right now. I have a dark/earth deck and I lose rather often myself, especially if I don't get the draws I need (which is the same for every deck).
 Originally Posted by krazykraze
and seriously do something about EQ and quicksand...it is basically a 1 for 3 card that cost 2-3 mana a pop...
Most decks only use a mark of earth to get their earth quantoms anyways so it takes them 3 turns (2 if upgraded, which in all honesty, there aren't that many of floating around in pvp)
 Originally Posted by krazykraze
u know what's the most OP deck? Rainbow because it can use all the cards above which makes it the most OP of all
Lol you have no clue what you are talking about. Rainbow requires a lot of luck to get the quantoms you need but with the right hand it is a fast deck that can do a lot, you are right. But it is DEFINATELY not the most abundant OR the most powerful out there right now.
 Originally Posted by krazykraze
oh and don't tell me to run lightning because dim shield + lightning just contract each other and waste deck space
.
Yeah, against the decks that you ALREADY beat 90% of the time. But lightning would help against the cards with momentum that you are QQing about like a 2 year old and against devourers. But I can see why you wouldn't want lightning.
I personally didn't use lightning in my aether deck because it lessened the chances of me drawing a shield when I needed it.
However I only used my aether deck for farming level 6 AI's. In pvp I use different.
Edit: My problem was when you said
"mono aether is not overpowered at all, alot of decks can dominate it from the start like rainbow, mono fire, fire/earth, earth/time, mono dark, dark earth (the most overpowered/used decks right now) and anything that runs gravity shield and momentum"
You argueing that earth/time and all of those decks are *MORE* overpowered than mono-aether makes me laugh because you completely ignore the fact that *THEY* have counters just as much as you do.
Last edited by sixones; 08-09-2009 at 03:57 PM.
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08-09-2009, 03:55 PM
#1554
 Originally Posted by marauder68
He's completely right. Mono-aether is not overpowered. It's annoying- just like dissipation shield was before it got nerfed- but, just like pre-nerf DS, there are a lot of ways to beat it. Just like there are ways around earthquake- which are mandatory if you want to play top-50.
sixones is a dumbass and he is WRONG
dim shield is nothing like pre nerfed DS because it is gone after 3 turns and DS can stay forever
dimshield is basically wasting a card advantage to buy yourself 3 turns you don't gain anything from it really except 3 turns of safety...this may sound good but it is not in reality because first of all u waste a draw for it which is equivalent of it lasting 2 turns and 2ndly it has a high mana cost which can be used to summon another dragon...
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08-09-2009, 03:58 PM
#1555
 Originally Posted by krazykraze
that would take us like 5-10 turns to summon a dragon and 3-6 turns to summon a shield...
most games would be gg by then and most competent player won't eq unless u put up 2
That was just the example I used for Seism strategy as mono-aether so I kept it.
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08-09-2009, 04:00 PM
#1556
 Originally Posted by krazykraze
sixones is a dumbass and he is WRONG
dim shield is nothing like pre nerfed DS because it is gone after 3 turns and DS can stay forever
dimshield is basically wasting a card advantage to buy yourself 3 turns you don't gain anything from it really except 3 turns of safety...this may sound good but it is not in reality because first of all u waste a draw for it which is equivalent of it lasting 2 turns and 2ndly it has a high mana cost which can be used to summon another dragon...
Except for the fact that when you have 6 of them in your deck you are immune for 18 turns. Against people who do not have deflag, steal, or pulverizer that is enough to last you the entire game without dieing. When I used mono-aether there were some games I lost due to lack-of-cards.
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08-09-2009, 04:06 PM
#1557
 Originally Posted by sixones
Alright well - I couldn't resist.
Mono-aether is currently the most abundant deck I face while doing pvp, and if you don't have the cards to counter it than it can be overpowered sure, but its not that it is so overpowered (because it can be easily countered) but the fact that if you *cant* counter it there are so many that it seems overpowered very quickly.
Sure a deck *CAN* dominate you from the start, but that requires some luck on the draw and some bad luck on your draw.
Let's say something uses momentum. Those creatures still always have more attack than your phase dragons. Sapphire Charge has less attack than a dragon, so you're still out damaging even if its cheaper.
Most decks, such as the denial deck, take 3 turns to use an EQ, or 2 for a Quicksand.
You can just go through grav shield with Lobotomizer/Electrocutor and Immortals (But I bet you don't have any!)
Since you are talking about luck draw then how often do you think we get 5 pillars 1 dragon 1 dim shield and 1 lobo perfect draw on first turn? Most of time we either get alot of pillars with no dragons or alot of dragons no shield or 1 dragon all pillar with no shields
Aether decks have it the worst when we are talking about luck draw so don't ****ing complain
They have 2 health and cost 2 to summon, and dark/earth isn't the most overpowered, its just the one that beats *YOU* the most right now. I have a dark/earth deck and I lose rather often myself, especially if I don't get the draws I need (which is the same for every deck).
Just because you lose to it doesn't mean it is not good considering that you are mentally retarded
Devourer burrowed = a permanent +2 card advantage that you can't do **** about...having 6 of them out after a few turns = gg for ALL decks except maybe rainbow but dark can still cripple it
not to mention dark earth can use EQ which is the cheapest card in game that can cripple any deck
Most decks only use a mark of earth to get their earth quantoms anyways so it takes them 3 turns (2 if upgraded, which in all honesty, there aren't that many of floating around in pvp)
FYI you only need 1 mana to burrow dumbass and u can easily stall and save 2 mana for that extra EQ with stolen shields/weapons + dark's own OP dark mantle (it works alot more than 50% for some reason against me)
Lol you have no clue what you are talking about. Rainbow requires a lot of luck to get the quantoms you need but with the right hand it is a fast deck that can do a lot, you are right. But it is DEFINATELY not the most abundant OR the most powerful out there right now.
All decks of elements require tons of luck on ur first draw, I don't wanna repeat myself but i got tons of games lost just because i'm not drawing shield fast enough, or no dragons for first 15 turns or got ****ed by EQ and dev, or 1 hp on the enemy and next turn i got ****ed my poison or just got deflaged badly
Yeah, against the decks that you ALREADY beat 90% of the time. But lightning would help against the cards with momentum that you are QQing about like a 2 year old and against devourers. But I can see why you wouldn't want lightning.
I personally didn't use lightning in my aether deck because it lessened the chances of me drawing a shield when I needed it.
However I only used my aether deck for farming level 6 AI's. In pvp I use different.
See, even yourself agree that there are much better decks for pvp and aether is only decent in god farming which is a very inconsistent income
my deck is hardcore mono aether and i don't even farm god
Last edited by krazykraze; 08-09-2009 at 04:09 PM.
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08-09-2009, 04:10 PM
#1558
Well I can't quote what you said because you wrote it all inside another quote.
But you contradict yourself about that whole luck thing a lot.
Also, you said something about putting 6 devourers up in the first few turns. That is ALSO something that would be VERY lucky. Like you drawing your perfect hand as well.
Secondly, the reason I don't use my 30/30 upgraded aether deck in pvp is because after 500 games of level 6 AI matches it gets a little bit boring so I now just use a for fun deck made out of only cards that I've won.
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08-09-2009, 04:17 PM
#1559
Also, why does everybody compare phase shield to the OLD dissipation shield and say the old DS was SO OP.
http://img7.imageshack.us/img7/4784/54534484.jpg
The *NEW* DP is still extremely overpowered.
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08-09-2009, 04:18 PM
#1560
 Originally Posted by sixones
Well I can't quote what you said because you wrote it all inside another quote.
But you contradict yourself about that whole luck thing a lot.
Also, you said something about putting 6 devourers up in the first few turns. That is ALSO something that would be VERY lucky. Like you drawing your perfect hand as well.
Secondly, the reason I don't use my 30/30 upgraded aether deck in pvp is because after 500 games of level 6 AI matches it gets a little bit boring so I now just use a for fun deck made out of only cards that I've won.
6 dev's is a bit exaggeration but 3-4 dev's after a few turns is very likely and still quite devastating if not gg right there
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