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Senior Member
3d race game, how do i design the track?
For a 3d race game(papervision3d), how do I make the track? Would it be better to design the track in maya and import it? or should I try to generate it dynamically(tile based approach)...... since this is a racing game, movement speed is really important, so which would be more runtime performance friendly?
Also, in both cases, how do I define a heightmap for the track?
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