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Thread: Need help controlling image loop (Enter Frame) - Oi.

  1. #1
    Senior Member
    Join Date
    Apr 2002
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    Posts
    103

    Need help controlling image loop (Enter Frame) - Oi.

    I have a series of images coming coming in from XML (it's actually a front & back card flip effect).

    I use a for loop and add an ENTER_FRAME listener to each front/back (or image). I then change the X loc of each target...

    Code:
    		public function formatXMLContent():void {
    			
    			for (var i:uint = 0; i < tourID.length(); i++) {
    				card = new FlipImage(frontView[i], backView[i]);
    				card.name = "card"+i;
    				card.x = -i * 260;	
    				card.y = 0;
    				card.fLen = 300;
    				card.turnSpeed = 36;
    				card.addEventListener(Event.ENTER_FRAME, moveRight);
    				this.addChild(card);
    				cardArr.push(card);
    				setChildIndex(card, 1);	
    			}	
    		
    			cardAddReset = cardArr.length * 198.75;
    			// trace(cardAddReset);
    			// trace(cardAddReset);
    		}
    		
    		public function moveRight(e:Event):void {
    			e.target.x += 10;
    			if (e.target.x > 850) e.target.x = -cardAddReset;
    		}
    This loops perfectly from stage left to stage right endlessly. That's great. However, I need two buttons, forward & back to control the loop. Not ENTER_FRAME.

    Code:
    mcArrowRight.addEventListener(MouseEvent.MOUSE_DOWN, scrollRight);
    mcArrowLeft.addEventListener(MouseEvent.MOUSE_DOWN, scrollLeft);
    In the loop above I add each card to a cardArr Array. Thinking I could manipulate the whole array but it completely fudges my loop. The first sequence rolls through nice but those after that look bent.

    Code:
    public function scrollRight(e:Event):void {
         for (var i:uint = 0; i < cardArr.length; i++) {
              cardArr[i].x += 10;
    	  if (cardArr[i].x > 850) cardArr[i].x = -cardAddReset;
         }
    		}
    I guess this wouldn't have the same affect as the first combo -- that is this must not control the individual items in the array the same as using e.target from the ENTER_FRAME addEventListener itself.
    Last edited by madkat; 10-28-2009 at 01:23 PM.

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