Hi!
I'm trying to find out a way to solve a problem with a drag and hittest exercise in AS2. What I want to do is the following: I have a movieclip (a ball) which I can drag to 9 possible movieclips (squares), so that ball has to hit only nine times with the different squares. And after the ball hits with a square, I want to make it available to hit with the rest of the squares and once a square is hitten it must be disabled.
I'm using thw following code to tha drag and hit test:
Code:onClipEvent (load) { hor = this._x; ver = this._y; this.onRollOver = function() { this._alpha = 100; }; this.onRollOut = function() { this._alpha = 50; }; this.onPress = function() { this.getNextHighestDepth(); this._alpha = 100; this.startDrag(); }; this.onRelease = function() { this.stopDrag(); for (var i = 0; i<9; i++) { if (this.hitTest(["sqaure"+i])) { this.slideTo(["square"+i]._x,["square"+i]._y,0.5); } else { this.slideTo(hor,ver,0.5); this._alpha = 50; } } this.onReleaseOutside = function() { this.stopDrag(); this.slideTo(hor,ver,0.5); this._alpha = 85; }; }; }
Can anyone help me pleaseee?


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