Hi!
I'm trying to find out a way to solve a problem with a drag and hittest exercise in AS2. What I want to do is the following: I have a movieclip (a ball) which I can drag to 9 possible movieclips (squares), so that ball has to hit only nine times with the different squares. And after the ball hits with a square, I want to make it available to hit with the rest of the squares and once a square is hitten it must be disabled.
I'm using thw following code to tha drag and hit test:

Code:
onClipEvent (load) {
	hor = this._x;
	ver = this._y;

	this.onRollOver = function() {
		this._alpha = 100;
	};
	this.onRollOut = function() {
		this._alpha = 50;
	};
	this.onPress = function() {
		this.getNextHighestDepth();
		this._alpha = 100;
		this.startDrag();
	};
	this.onRelease = function() {
		this.stopDrag();
		for (var i = 0; i<9; i++) {
			if (this.hitTest(["sqaure"+i])) {
				this.slideTo(["square"+i]._x,["square"+i]._y,0.5);

			} else {
				this.slideTo(hor,ver,0.5);
				this._alpha = 50;
			}
			
		}
		this.onReleaseOutside = function() {
			this.stopDrag();
			this.slideTo(hor,ver,0.5);
			this._alpha = 85;
		};
	};
}

Can anyone help me pleaseee?