Hi there,
I want that my spaceship gets louder when my mouse moves away from it (and vice versa). Problem is that my function produces an annoying crackling sound I can't get rid of when I move my mouse away from it (and vice versa). The sound file is ok so far. Can someone help me out with this problem, please?
Code:shipSpeed = (abs(player.x - playerPrevPt.x) + abs(player.y - playerPrevPt.y)) / 2;//the ship's speed gets calculated //this is used to determine whether the ship's volume of its sound shall be increased or decreased if (shipSpeedPrev < shipSpeed) { sndManager.increaseSound(Main.SOUND_BACKGROUND, false, .01); } else if (shipSpeedPrev > shipSpeed) { sndManager.decreaseSound(Main.SOUND_BACKGROUND, false, .01); } else if (shipSpeedPrev == shipSpeed) { } else { } shipSpeedPrev = (abs(player.x - playerPrevPt.x) + abs(player.y - playerPrevPt.y)) / 2;//this is another ship speed so I can compare them
//the decreseSound-function is almost the same
Code:public function increaseSound(soundName:String, isSoundTrack:Boolean = false, steps:Number = .1, targetVol:Number = 1):void { if (isSoundTrack) { if (soundTrackChannel != null) { musicVolumeAdj.volume += steps; if (musicVolumeAdj.volume >= targetVol) { musicVolumeAdj.volume = targetVol; } soundTrackChannel.soundTransform = musicVolumeAdj; } } else { soundVolumeAdj = new SoundTransform(incrSndVal, 0); incrSndVal += steps; soundVolumeAdj.volume += incrSndVal; if (soundVolumeAdj.volume >= 1) { soundVolumeAdj.volume = 1; } soundChannels[soundName].soundTransform = soundVolumeAdj; //trace("soundVolumeAdj.volume " + soundVolumeIncrAdj.volume); } }


Reply With Quote