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http://www.geocities.com/netspyder101/sidescroll.html
Ok, I've added some side scrolling effects to it now, the background is just drab gray until I decide what I want to use for it.
Instead of having a seperate test for each platform, I've had each platform check to see if the ball is within it's Xbounds, and if it is, set a _root variable to it's name, then the ball just uses that variable in the test for landing on a platform. Saves a LOT of space, and speeds things up quite a bit.
Game is still on 65kb, but we'll see what happens when I decide on a background and add a real char instead of the bouncy ball.
Any suggestions for what is in so far?
Movement seem alright?
Jumping seem fine?
Spyder
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