I`m making a game, and have a timer that counts down the time and move to frame 3 when the time has counted down to zero. That part I figured out.
Two questions;
1.The timer on the game screen has 3 digits after the dot, ex: "3.345 seconds"
Any one know how to make that just one digit or none at all????? ("3.1 seconds", or "3 seconds")

2.The game has 3 frames: frame1 is a instruction screen, frame 2 is the actual game, and frame 3 tells the user how he did it, now; the problem is that when You click the "start" button in frame1 and jump to frame2, the timer has already started to count down, how can I make the timer wait until the user clicks the "start" button in frame1???

The code for the timer(in frame2):

onClipEvent (enterFrame) {
elapsed = getTimer()/1000;
_root.time.time = 60 - elapsed;
if (elapsed>60) {
_root.theEnd = "You made: "+ _root.points + " points!";
tellTarget (_root) {
gotoAndStop (3);
}
}
}

--NuCleuZ--