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FK M.D.
is there a way to freeze frame a space warp anim so that it just stops 'blowing up' on frame 20, for example? I'd like to be able to do some camera anim through the shrapnel w/ the shrapnel frozen in space, but I can't seem to figure this one out. i'm working with 3DMax. I'm using a meshBomb. any ideas? thanks in advance.
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