i know, its been asked a million times. so, lets get right to it! how in the sam hell do i make my animation run faster (smoothely)?

here's a link:
http://robkamphausen.com/v6/

my main concern, at this point, is the lower frame -- the left, right, and top frames are just templates as of now. the middle frame has a old batman animation from my old site (which means its very un-optimized, but i placed it in there as a "worst case scenario" to test the rest of the beta).

(and, yes, i know frames are inherently evil, but its necessary so i can include forums, and as of now, frames are the "best" way).

the lower section is my main navigation area, and thats where im focusing now. its just vector lines, text, gradient fills, shape and motion tweens, etc. and lots of'em. SET to run at 30 fps. (no bitmap graphics, and i've yet to add sound)

the animation is fairly simple, relatively speaking, and the swf output file is maybe 7 kb. but, obviously, it struggles, in terms of running smoothely and/or bandwith/processor muckups.

is it easier on a processor to run 2 simultaneous shape tweens? or motion tweens? or one of each? or no tweens, just key frames to simulate the tween?

am i screwing myself by allowing the 4 outside frames (top, bottom, left, and right) to "exact fit" instead of just setting on a pixel width?

is tinting a symbol more cpu intensive than, say, brightening?

does the "soften fill edges" option eat up processors? (because of all the added and varied alpha layers?)

does having an object animate beneath a mask drain much more than that same animation without the mask?

i know im a pain in the butt for askin, but... well... thats it. im a pain in the butt for askin

any and/or all help, suggestions, answers, and tips are GREATLY appreciated.