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DOT-INVADER
kid icarus > flash conversion
i was some kind of bored this saturday... so i decided to begin a kid icarus conversion (NES console). yes i know, i have two other projects in the go, but i really would like to convert an excellent 8-bit game ^^
and i'll try to convert it the best possible, without adding new weapons or new bosses for example...

so here's the begining of it:
http://www.marmotte.levillage.org/games/kidicarus.html
keys:
start = return
jump = space
attack = shift (ctrl, mac?)
what is done:
-the playability of pit (the main character) is almost finished... the only thing missing is when he lands, he actually keeps his jump position. i'll fix it soon.
-the first enemies you encounter in the game are here. i tried to give them the exact attitude they have in the real game. (although ther's a little difference for the moment)
-your arrows can already kill them. and you'll have the opportunity to collect hearts.
-some sounds and the excellent first stage music ^^
what is missing:
-of course, the first stage isn't complete yet, but you can wander a little bit ^^
-the enemies cannot hit you yet... to come
-there's no game over screen, so if you are out of the screen at the bottom (in the real game you die), you can continue to play
-the first room in the mirror is not here
-a preloader! because of the musics, the file size is quite consequent (200ko)
feedback:
-well, i really want to know how the scrolling works on your computer. because it isn't at full speed here :-(
-is the font (collected hearts) the good one? i mean is it correctly embed? (if so, it's the real kid icarus font ^^)
-when you begin the real game, your score is "000". how can i write it in a dynamic text? i had difficulties to do it... eihter it writes "0", either it writes "0001" when point up.
-if you encounter another bugs, feel free to post
thanks for your interest...
see you later.
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