that worked, that really worked.

thx edmack that was gr8 help.

this is what I tried and got it. The important thing is that I have totally eluded the hitTest function of flash.

onClipEvent (enterFrame) {
x = _x-_root.two._x;
y = _y-_root.two._y;
h = Math.sqrt((x*x)+(y*y));
rad = _width/2;
radTwo = _root.two._width/2;
sumRad = rad+radTwo;
if (sumRad>=h) {
trace("yes");
}
}
onClipEvent(load){
startDrag("", true);
}

two is the other movie clip on the stage.

Infact I am working on a pool game with this help I can really move ahead. I will start posting threads based on this.

thx again.