Originally posted by senocular
yeah Ive seen that before, a while ago. same basic idea, but the world is moving around the character and not the character in the world
yes senocular but isn t that a good way game wise speaking?
i mean all you have to do is add all your moving character inside the huge moving mc and when you move everything moves with you

of course you gonna have to do some globaltolocal calculations for any eventual enemy inside the huge moving mc
obviusly enemy shouldnt move unless they are inside the player viewble area

or is that a better way?

sorry to bother you with this but scrolling and hitTesting sometimes
is a pain in the arse