Have various degrees of knockback and hit times
Have knockdown moves, both on the ground and in the air
i'm not sure what you are talking about with the first line. in the actual open source (i say open source because in my "real" game it's a bit more complex) your opponent have 4 different knockbacks per position (ex: stand_low_hit, stand_medium_hit, stand_strong_hit, stand_super_hit, same with crouch and jump). in fact, with the "super hit", your opponent is knocked down (not here in the open source because i didn't put the graphics yet, but the code and variables are already here). "super hit" generally occurs when you do a fury or a very strong move (complex combo). the fact is, in the real game (i'm now extending what i did with that open source for me, adding fury bars, throws, complete set of combos ...etc). i'm also adding sounds, and wow, it's great ^^

Throw and "special" throw frames
thanks for the mugen infos. in face there's a throw animation in my real game, but i didn't included it in my open source. the code is very easy to put, and about the code i was thinking about something similar to what you said.

Slow the turn-arounds down or reposition the _x, so the person doesn't move as much. Currently, it's too easy to jump over a person and completely miss hitting them.
mmmh, i see what you mean. i'll try to see what happens if i remove the movment _x code.

here is the old link of my game; old because it was done before the open source, and old because the new version is a bit more structured:
http://www.marmotte.levillage.org/ga...r_fighter.html

thanks for your feedbacks ^^.
if you want to play with my open source, and add some features, improve the combo code or whatever, drop a line here and i'll see how to implement it in a possible new open source, or you can also submit your imroved open source, i'll take a look at it for sure.

maybe it's a good idea to put an ope source with a character selection screen, sinbce some people are asking how to do it sometimes. but don't forget, the open source her is not an entire game ^^

see you later, willough, and thanks for your attention.