tomsamson
what a good idea ^^
i was also thinking that some areas will be restricted/opened depending on the character you are currently playing (easy to implement, since dialogs are already interactive whether you are controling a character or another)(also, they have different abilities; rocky can hit the bushes and sometimes recieve random items (money, keys...?); the ninja can cut the same bushes with its sword (maybe there are some hidden entrance in it?) i also have some kind of chicken playable, it's so fun (he cannot read anything though).

my idea right now is: you can wander in the village freely, playing mini games and meeting people. now i'm planning to add a mission system: you go talk to the king, and he will assign you some missions you have to accomplish; save the ninja girl, retrieve something...etc

i'm currently reworking the graphics (sooo long and painfull), so that they fit the new size of the window (i'll put out the shadow thing i implemented earlier)

btw, the annoying thing with your clock is > i'll have to add a new alpha layer that simulates for example the night. it means surely huge slowdowns, don't you think? other that that, the idea is great.

i have another question; how to play "your" games? by opening a new html window? or directly with my game? both have disadvantages :-(