I'm trying to make a tile-based strategy game. I've never done tile-based before, so I'm kinda lost.

Here's what I have:

Code:
map = new Array(10,10);


tileW = 40;
tileH = 40;
function buildMap (map1) {
	var mapWidth = map1[0].length;
	var mapHeight = map1.length;
	for (var i = 0; i<mapHeight; ++i) {
		for (var j = 0; j<mapWidth; ++j) {
			this.attachMovie("tile", "t_"+i+"_"+j, ++d);
			this["t_"+i+"_"+j]._x = (j*tileW);
			this["t_"+i+"_"+j]._y = (i*tileH);
			this["t_"+i+"_"+j].gotoAndStop(map1[i][j]+1);
		}
	}
}
buildMap(map);
as it is, it doesn't work because I can't seem to figure out how to randomly generate a 10x10 terrain. I know it has something to do with for-loops, but i don't know how to put a random number(0 or 1) into the map array.

any help is appreciated

thanks