Here's your chance to get involved in the development of the tiles game into a generic maze/tunnels game a.k.a. DOOM
There are a number of areas which could use some help
1. General definition of what such games require as actions/events
2. Creation of players sprites
3. Creation of walls/maze textures
4. Actionscript programming
5. any other areas...
I enclose a sample of a new background which is a simple paint object (requiring only 10% overhead compared to using gifs), the image is one of 21 such images (so far) there being 4 images required for each level of depth when viewing backwards towards the horizon,
i.e. for each row of the maze when viewed in 3D there needs to be four
images.
Left.n a left exit tunnel
Right.n a right exit tunnel
Tee.n both left and right tunnel exits
Wall.n a plain wall (no further tunnel in the viewers direction)
where n is the current depth of perspective.
Remember, I would like to develop this to be able to encompass almost any style of game so consider Dilbert, Doom, Pacman. Submarine, Warship, SpaceInvaders etc etc as the possible game scenario.
So for Space Invaders the tunnels/maze could be quadrants with asteroids/enemy ships in the "room" or quadrant whereas in Dilbert/Doom it could be real rooms containing objects
I think I know how I am going to navigate through the maze and it will have the ability to see a Plan view as well as the 3D orthogonal view but this 3dfa topic is the place where you can add your opinions now before it gets any further.