So I have this idea for a game involving islands. I was thinking of a way to create random islands on the stage by using a MC of a dot and placing it randomly (and randomly sizing them) on the stage. In the original MC there would be collision detection code for all other MCs that require it.

My question is, does my plan sound like it will work?

I think I could randomly size them by making a trap using the duplication counter. like if this.count <> _root.islandMC.count then size = random(60);

My plan for the HitTests is to use "this._x, this._y" so that each of the island MCs can be hit by other MCs.

Also, I was kind of wondering about ways to make the island MCs take certain formations like you would see in real life. My idea involves drawing out a line... like a parabola or maybe even a circle. then duplicate the movieclips and pick out sequential numbers based on the number of the island clip (given to it during duplication). That way the islands would be like Hawaii, where they're all together and follow a line of mountains or valcanos.

But at this point I'm just rambling. Does this sound feasable and does anyone have any suggestions or maybe even ideas to add?