Originally posted by RipX
A good idea would be to output the array and then save it in a txt file, load it into your game on the relavant level and the array would be ready o use already without needing to compile on the users machine!!

RipX
If for a 25x25 grid you get roughly 390kb of data I don't know if it would be that great to have it as an external file...
Maybe it could work wonders for standalone games but downloading nearly 400kb of data at every level change does not sound good to me