wow, this means a long answer ... ok ...

jtnw:
non-tilebased may be the wrong word, there are tiles in it, the difference is, that the tiles don't have the same size. so "irregular tiles" would be better.

yellowman:
in the final "game" you would fall of the edges ...
to the larger maps: np, the version that i have here and work with uses a VERY large map (about 500x600 "regular tiles") but with the irregular tiles there are a maximum of 30 tiles visible at one time. so if one tile disapears from the screen it is marked and reused when needed. (no attaching / removing)

metanet:
nope, sorry, not atm ...

strille:
yep, a way more practical way, but i was soooo lazy when i wrote the replay code ...
atm i store just 3 letters :"xyj", where x is "u" or "d", y is "l" or "r" and j " " or "j". cause you can't use up and down key at the same time

T1ger:
never said it's agame, didn't i?
oh, the second screen, as i started the "game", i wanted it to be multiplayer, either by playing against a recorded opponent or "one on one" using a socket connection. for speed reasons i think i have to drop the multiplayer idea 'till mm releases v10 of flash. i also thought about using the same screen for the playback, but this way you don't have the "feeling" of playing against someone else.

token 3:
nice piece of code ...

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