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Professional Air Guitarist
[HELP] Circle/Line Collision & Reaction
I can do it when testing several points along the line, but there has to be a better way.
Raigan, I've read through your tutorials several times, and examined your code, but it's more like a lecture for geniuses than average programmers looking for help with collision 
Any help would be greatly appreciated. Once I have this down there is nothing stopping me from making a killer track for the bike with super physics!
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