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Infinity, experience based level up system [HELP]
Hey guys just wondering if you maths guys/gals could help me out. Im trying to work on sort of a component that i can port to any game and just change a few vars to suit the game. Now the component is a Level up system based on stats and a players experience points.
Now the stats i want to use for all the games are
Strength
Agility
Vitality
Intelegence
Dexterity
Luck
Now when i use this in a game i will initialise these variables so they all = 5. And when a player achieves a level up they get skill points and can add these skill points to any of the stats. Now the problem i have is i want to make a formula to calculate how many experience points for a player needs to advance to the next level. I had something working but the equation wasn't anything logical i just multiply variables by other variables threw a divide in their, for no particular reason. I was wondering if their was a good enough formula.
Like to get to level 1 a player needs 1500 experience and then once that is achieved it performs the calculation for the next level. I want the distance between levels to get greater each level.
eg LVL 1 = 1500
LVL 2 = 3607
LVL [n] = ...
LVL 10 = 50 000
Not quiet those numbers but along those lines.
Thanks in Advance
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