the following script is working great, but can anyone tell me how i would amend the it, so that the mp3 doesn't start playing until it is fully loaded

thanks

imladris

onClipEvent (load) {
Sound = new Sound();
Sound.LoadSound("iwd.mp3", true);
Sound.start();

}

onClipEvent (enterFrame) {
_root.dl4=Sound.getBytesLoaded()/1024;
_root.dl5=Sound.getBytesTotal()/1024;
Sound.onSoundComplete = function() {_root.gotoAndPlay("MENU");}

}
onClipEvent (enterFrame) {
Sound.setVolume(_root.volume);
Sound.setPan(_root.pan);

}