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Senior Member
[disc] pimping!
Oh yes, you heard me right... were going to talk about the fine art of pimping 
Im now involved in a game project that im very excited about and for the first time deserves a bit of hardcore pimping and i was wondering about the tactics of some of you FK'ers...
When is a good time to start pimping a game?
How much information do you give away?
What about screenshots and demos?
Do you find it even helps at all?!
fracture2 - the sequel
fracture - retro shooter
blog - games, design and the rest
"2D is a format, not a limitation" -Luis Barriga
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